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Warlock trading hit dice/hit points for spell slots?
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<blockquote data-quote="jgsugden" data-source="post: 7938555" data-attributes="member: 2629"><p>As with all things: I advise not trying to change anything until you've played it at the table for at least 40 hours of play.</p><p></p><p>Warlocks, for the love of Patrons, are NOT UNDERPOWERED. </p><p></p><p>7th level. Assume 1 SR between LRs. You get 4 4th level spells. How many do the cleric and wizard get? 1 … maybe 2. </p><p></p><p>'But Warlocks only get a couple of spells per LRs and they run out of slots!'</p><p></p><p>Yes, but spells are the vast majority of the pure spellcaster classes and Warlocks have an entire other set of abilities in invocations - some of which can be used an unlimited number of times, while others are like having extra competitive attuned items. I've played multiple Warlocks for many sessions each - pure warlocks without multiclass - and they have always been fun and effective.</p><p></p><p>Hexblade Human Variant with Great Weapon Mastery. He used Hex and Armor of Agathys most of the time when Dungeon Delving. When he eventually found a rod of the pact keeper, he'd toss in one more spell here and there. He was a strong ranged PC, a powerhouse melee PC, and when in the city, he had a variety of social spells at his beck and call that made him very effective for intrigue and negotiation. He is a top contender for my most enjoyable 5E PC.</p><p></p><p>Half-elven Archfey Pact Tome Warlock. He was the Jack of All Trades with all the rituals you could ever want. His Eldritch Blast was fully pimped out by mid-levels, allowing him to be effective at range even when he didn't want to use a spell, but he often began a combat with one spell before turning to the blasts. He had a lot of versatility as well.</p><p></p><p>Glasya Tiefling Great Old One Chain Warlock. A few racial spells gave him a bit of extra oomph in the spellcasting department. This one began at 12th level, but when he sort of retired at 18th level, he'd been insanely fun. He was never starved for spells, however, as he started beyond 11th level where they get more spells.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7938555, member: 2629"] As with all things: I advise not trying to change anything until you've played it at the table for at least 40 hours of play. Warlocks, for the love of Patrons, are NOT UNDERPOWERED. 7th level. Assume 1 SR between LRs. You get 4 4th level spells. How many do the cleric and wizard get? 1 … maybe 2. 'But Warlocks only get a couple of spells per LRs and they run out of slots!' Yes, but spells are the vast majority of the pure spellcaster classes and Warlocks have an entire other set of abilities in invocations - some of which can be used an unlimited number of times, while others are like having extra competitive attuned items. I've played multiple Warlocks for many sessions each - pure warlocks without multiclass - and they have always been fun and effective. Hexblade Human Variant with Great Weapon Mastery. He used Hex and Armor of Agathys most of the time when Dungeon Delving. When he eventually found a rod of the pact keeper, he'd toss in one more spell here and there. He was a strong ranged PC, a powerhouse melee PC, and when in the city, he had a variety of social spells at his beck and call that made him very effective for intrigue and negotiation. He is a top contender for my most enjoyable 5E PC. Half-elven Archfey Pact Tome Warlock. He was the Jack of All Trades with all the rituals you could ever want. His Eldritch Blast was fully pimped out by mid-levels, allowing him to be effective at range even when he didn't want to use a spell, but he often began a combat with one spell before turning to the blasts. He had a lot of versatility as well. Glasya Tiefling Great Old One Chain Warlock. A few racial spells gave him a bit of extra oomph in the spellcasting department. This one began at 12th level, but when he sort of retired at 18th level, he'd been insanely fun. He was never starved for spells, however, as he started beyond 11th level where they get more spells. [/QUOTE]
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Warlock trading hit dice/hit points for spell slots?
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