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Warlock trading hit dice/hit points for spell slots?
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<blockquote data-quote="Pauln6" data-source="post: 7942482" data-attributes="member: 6777422"><p>Would the cost of an invocation be an acceptable trade off for this kind of mechanic? Such as:</p><p></p><p>Once per turn when you inflict damage with a spell you can spend 1HD to inflict an additional 1d8 (or 2d8 like a paladin?) necrotic damage. If you have at least 8 temporary hit points, you can use your action to spend 8 temporary hit points to regain 1 Warlock HD. Once you have used your action to regain a hit die in this fashion, you cannot do so again until you have completed a short or long rest.</p><p></p><p>Edit: Thinking about it, it might be sensible to avoid further damage stacking on Eldritch Blast. Maybe limiting it to "When you inflict fire or necrotic damage with a spell... An additional 1D8 fire AND 1D8 necrotic damage." </p><p></p><p>That way it plays into the life draining qualities of blackflame, but increases damage of a type that is often resisted/immune. Gives firebolt a boost for Tomelocks. Gives a boost to a spell like investiture of flame. It gives a limited nova ability akin to paladins.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 7942482, member: 6777422"] Would the cost of an invocation be an acceptable trade off for this kind of mechanic? Such as: Once per turn when you inflict damage with a spell you can spend 1HD to inflict an additional 1d8 (or 2d8 like a paladin?) necrotic damage. If you have at least 8 temporary hit points, you can use your action to spend 8 temporary hit points to regain 1 Warlock HD. Once you have used your action to regain a hit die in this fashion, you cannot do so again until you have completed a short or long rest. Edit: Thinking about it, it might be sensible to avoid further damage stacking on Eldritch Blast. Maybe limiting it to "When you inflict fire or necrotic damage with a spell... An additional 1D8 fire AND 1D8 necrotic damage." That way it plays into the life draining qualities of blackflame, but increases damage of a type that is often resisted/immune. Gives firebolt a boost for Tomelocks. Gives a boost to a spell like investiture of flame. It gives a limited nova ability akin to paladins. [/QUOTE]
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Warlock trading hit dice/hit points for spell slots?
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