RangerWickett
Legend
I think the utility of eyebite is quite fine. Though I've only seen people multiclass into feylocks, not actually play one whole-hog. But the one-off "I'm invisible to you" power is quite handy.
Multiclass feylocks are fine. It's a useful trick to be able to pull out of the bag. But it's not routinely useful in the way an at will should be. As an encounter semi-utility power it works. But as an at will it's poor.I think the utility of eyebite is quite fine. Though I've only seen people multiclass into feylocks, not actually play one whole-hog. But the one-off "I'm invisible to you" power is quite handy.
Multiclass feylocks are fine. It's a useful trick to be able to pull out of the bag. But it's not routinely useful in the way an at will should be. As an encounter semi-utility power it works. But as an at will it's poor.
What the Warlock really needs is to not simply be locked into one ranged basic (Eldritch Blast) and a single other power. Letting them get Eldritch Blast for free, plus their pact power, plus an actual choice for another at-will, would solve the real issue. But also be a bit more work in terms of updating the class.
How about miss: you are invisible to the target until the end of your current turn? Then you can use it as a guaranteed way to slip away, which I think is suppose to be the point.
This of course is unfortunate for those of us who don't mind relearning if it's going to bring more balance to characters, fortunate for those who still like to reference their PHB1 and cry a river when the dwarf defender does 50% more damage than their elf feylock.
I have a feylock that I've played from 1st to 8th (so far); I've attacked with eyebite a total of maybe 2 times. I only use it when I'm stuck out of position and need to get around a monster that's coming after me, and usually when that happens I'm better off using the higher-damage of eldritch blast so I can drop an enemy and teleport where I want to be (because walking is for suckers).
It seems unlikely, at least to me, that the ~2 average damage difference between Eyebite and Eldritch Blast will "usually" be all that is needed to guarantee dropping an enemy.