Warlock Update

I think the utility of eyebite is quite fine. Though I've only seen people multiclass into feylocks, not actually play one whole-hog. But the one-off "I'm invisible to you" power is quite handy.
 

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I think the utility of eyebite is quite fine. Though I've only seen people multiclass into feylocks, not actually play one whole-hog. But the one-off "I'm invisible to you" power is quite handy.
Multiclass feylocks are fine. It's a useful trick to be able to pull out of the bag. But it's not routinely useful in the way an at will should be. As an encounter semi-utility power it works. But as an at will it's poor.
 


Multiclass feylocks are fine. It's a useful trick to be able to pull out of the bag. But it's not routinely useful in the way an at will should be. As an encounter semi-utility power it works. But as an at will it's poor.

Eh, I don't know. It is very strong in terms of defense, especially the ability to combine with Shadow Walk to properly hide from that enemy for a bit. If you were to do something more versatile with it, you'd have to remove a good chunk of that defensive power, and I think folks would be less satisfied with that.

What the Warlock really needs is to not simply be locked into one ranged basic (Eldritch Blast) and a single other power. Letting them get Eldritch Blast for free, plus their pact power, plus an actual choice for another at-will, would solve the real issue. But also be a bit more work in terms of updating the class.
 

What the Warlock really needs is to not simply be locked into one ranged basic (Eldritch Blast) and a single other power. Letting them get Eldritch Blast for free, plus their pact power, plus an actual choice for another at-will, would solve the real issue. But also be a bit more work in terms of updating the class.

yea, eldritch blast as a class feature, and you get your pact at will, then choose 1 at will from the other pacts...humans choose 2, then open up dragon and plat books for generic at wills....
 

I have a feylock that I've played from 1st to 8th (so far); I've attacked with eyebite a total of maybe 2 times. I only use it when I'm stuck out of position and need to get around a monster that's coming after me, and usually when that happens I'm better off using the higher-damage of eldritch blast so I can drop an enemy and teleport where I want to be (because walking is for suckers).

I'd suggest making the invisible-to-you until start of my next turn an effect, but then I think it becomes too useful for others to poach.

How about miss: you are invisible to the target until the end of your current turn? Then you can use it as a guaranteed way to slip away, which I think is suppose to be the point.
 

How about miss: you are invisible to the target until the end of your current turn? Then you can use it as a guaranteed way to slip away, which I think is suppose to be the point.

The point is, half the time, they didn't know what the heck they were doing in PHB1, and don't like to eat crow. Now that the system is much more refined, and they have a better understanding of where the power level of everything needs to be, they need to be quite a bit more liberal about making changes. But they've said they don't want to change too much because they don't want people to have to relearn too much, so they are being selective about what they change. This of course is unfortunate for those of us who don't mind relearning if it's going to bring more balance to characters, fortunate for those who still like to reference their PHB1 and cry a river when the dwarf defender does 50% more damage than their elf feylock.
 

This of course is unfortunate for those of us who don't mind relearning if it's going to bring more balance to characters, fortunate for those who still like to reference their PHB1 and cry a river when the dwarf defender does 50% more damage than their elf feylock.

They've gone to all the trouble of making clerics and wizards less-strikery, while from day 1 (okay, maybe day 6) everyone's complained about the lack of strikery-ness that warlocks have. And nerfing things, like they did to some cleric and wizard powers, is harder than boosting them (from a people-will-complain standpoint.) So I really think they're missing an opportunity here.
 

I have a feylock that I've played from 1st to 8th (so far); I've attacked with eyebite a total of maybe 2 times. I only use it when I'm stuck out of position and need to get around a monster that's coming after me, and usually when that happens I'm better off using the higher-damage of eldritch blast so I can drop an enemy and teleport where I want to be (because walking is for suckers).

It seems unlikely, at least to me, that the ~2 average damage difference between Eyebite and Eldritch Blast will "usually" be all that is needed to guarantee dropping an enemy.

But that said, I can totally get not often having a need for it - I've definitely seen warlocks (especially in parties with solid defenders/etc) who never really get in trouble and need to go invisible. Still, the problem there remains not a problem with the power itself, so much as it not fitting that player's build - hence, the issue comes back to having to take it and not getting other options to choose from.
Still, I can't
 

It seems unlikely, at least to me, that the ~2 average damage difference between Eyebite and Eldritch Blast will "usually" be all that is needed to guarantee dropping an enemy.

It's not always the damage, so much as who can be targeted to trigger the teleport. If I'm dropping the guy, yeah, I could probably drop them w/ eyebite too; but I'm not dropping the guy who's my problem, just someone who's low on hp, who I don't care if he can't see me (because the defender and melee striker are already on top of him); so why NOT use eldritch blast, because those 2 points MIGHT be the difference? And even if they aren't, I'm hopefully damaging him to the point that the defender and other striker CAN take him out; in which case, I still get a TP before the guy who IS my problem gets his next action.

It's almost always better to help with the focus-fire and get a free TP to use to avoid a problem enemy, than it is to use eyebite directly on that problem enemy. Basically, it only comes up if the focus-target isn't someone you've placed your curse on, of if the focus-target seems unlikely to go down from a full round of focus.
 

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