Warlocks being broken?

It depends on how the DM runs the campaign. Or, each session, to be precise. In some cases, A Warlock might kick a bit too much ass, relatively. In others, not enough. So it goes for most classes.

But anyway, if it's simply the fact that the DM *doesn't like* the Warlock class, he should just come out and say it. Hey, I have no problem doing so! Yep, the Warlock class sucks, and I (when DMing) would never allow it. See? It's that easy! :p

Overpowered though, I'm not so sure. I mean, it might well be like nails down a blackboard to my sensibilities (though less so than, f'rex, 4e). . . but that don't necessarily make it munchkin territory.
 

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We have a warlock in our charge&kill group... and he´s usually waiting for the wounded enemies that survive the initial warrior onslaught and finishes them off.
 



Ha, reminds of a time I read a story where a DM complained that Warlocks were too good. Apparently, one of his players used the Spider Climb ability and went to stand on the ceiling and Eldritch Own his entire encounter. xD
 

well, there was some debate on whether or not a Chausable of Fell Power & Gloves of Eldtritch Admixture would also be empowered or maximized if the Warlock used his or her Empower SLA? The Chausable & Gloves both add to Eldritch Blast damage itself, I believe, which is a bit different than something like a Bane weapon, or the Mortalbane feat. If the Chausable & Gloves would add to the EB damage before Empowerment/Maximization, then the warlock could be a formidable foe in combat. Otherwise, the big bang a warlock produces by their 3x empowering and/or maximizing peters out rather quickly.

no the bonus damage from items is not empowered or maximized but that can be made up with eldritch theurge if need be so yes only 1 big hit but it is going to hurt, and moving out of reach is the main trick, either the party has to run or die if ur not nice enough to bring the warlock back down
 

Your warlock eldrich blast will not do that much damage with that build. Your bending the rules a tad to try and squeeze more dice of damage out of the eldrich blast by trying to add classes to up the spellcasting level. Spells - level, you can cast higher level spells by getting the bonuses of mystic theurge, however class abilities do not go up per your spell caster level. Sorry but your warlock will not do that much damage :.-(

like I said to me and my DMs practiced spellcasting works fine with the eldritch blast based on the way prestige classes work, and it says "A warlock taking levels in such a prestige class does not gain any of his class abilities, but he does gain an increased caster level when using his invocations and increased damage with his eldritch blast." so I am lvl 13 now, thats a measly 6d6 so it isn't much of an issue even when combined with a 13d6 cone of cold or the like, it is the items and feats that make it go up, 2d6 chasuble of fell power greater, and a warlocks sceptor that has been enchanted to give the benifits of the rod of magical precision 4d6, which is a total of 25d6, then what I didn't even add b4 is my empower spellike ability eldritch blast 3/day which is only 3d6 because the items don't get empowered but you can use them all at once for 34d6. so yes even if I got rid of the 1d6 that practiced spellcaster warlock gives me at this lvl (1d6 more next level) it is still 24d6 or 30d6 empowered. you can double check my math but all I play are warlocks and this is the best build I know of for them as far as damage output goes, but there is a small chance I am wrong about whether or not the items stack into the empower which I can only hope not because that would be like 43d6 even more if for some reason the spell attached got empowered :P which is absord to even consider.

In case anyone sees this and is wondering about the downside to this power, well it takes a full round to cast the area effect that you put on the blast will likely hit a party member past the first round of combat, it is subject to SR the secondary damage requires a save for half, you are stuck to within 5ft of where you started if you want to use it more than 1 round in a row, and after the big shot the most you can do is 21d6 which sounds like alot but in the game I am in now at lvl 10-11ish there was a Tarrasque on the field, an army of vampires, an army of githyanky, a werewolf lord and more. also all your feats are all but pre determand especially if you don't start high enough to aford a rod of magical precision, and you are very dependant on items, is somehow you lost them all, or even some, your combat efectivness goes way down.
 
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Your warlock eldrich blast will not do that much damage with that build. Your bending the rules a tad to try and squeeze more dice of damage out of the eldrich blast by trying to add classes to up the spellcasting level. Spells - level, you can cast higher level spells by getting the bonuses of mystic theurge, however class abilities do not go up per your spell caster level. Sorry but your warlock will not do that much damage :.-(

but you are right I did have the math wrong it should have said max 25d6 with what I was adding b4 I accidently added 5d6 for the warlocks sceptor instead of 4d6 sorry and I used eldritch theurge from complete mage not the mystic theurge which has the ability to as a full round action add an area effect damaging spell to the eldritch blast
 

like I said to me and my DMs practiced spellcasting works fine with the eldritch blast based on the way prestige classes work, and it says "A warlock taking levels in such a prestige class does not gain any of his class abilities, but he does gain an increased caster level when using his invocations and increased damage with his eldritch blast." so I am lvl 13 now, thats a measly 6d6 so it isn't much of an issue even when combined with a 13d6 blast of flame or the like, it is the items and feats that make it go up, 2d6 chasuble of fell power greater, and a warlocks sceptor that has been enchanted to give the benifits of the rod of magical precision 4d6, which is a total of 25d6, then what I didn't even add b4 is my empower spellike ability eldritch blast 3/day which is only 3d6 because the items don't get empowered but you can use them all at once for 34d6. so yes even if I got rid of the 1d6 that practiced spellcaster warlock gives me at this lvl (1d6 more next level) it is still 24d6 or 30d6 empowered. you can double check my math but all I play are warlocks and this is the best build I know of for them as far as damage output goes, but there is a small chance I am wrong about whether or not the items stack into the empower which I can only hope not because that would be like 43d6 even more if for some reason the spell attached got empowered :P which is absord to even consider.

In case anyone sees this and is wondering about the downside to this power, well it takes a full round to cast the area effect that you put on the blast will likely hit a party member past the first round of combat, it is subject to SR the secondary damage requires a save for half, you are stuck to within 5ft of where you started if you want to use it more than 1 round in a row, and after the big shot the most you can do is 21d6 which sounds like alot but in the game I am in now at lvl 10-11ish there was a Tarrasque on the field, an army of vampires, an army of githyanky, a werewolf lord and more.

Can you explain how you get 6d6 eldritch blast damage and then another 13d6 on top of that?

thanks
 

Can you explain how you get 6d6 eldritch blast damage and then another 13d6 on top of that?

thanks
no problem here it goes again the eldritch theurge allows you to as a full round action cast an area effect spell centered on any corner of the target of your eldritch blast (you can have it on a corner facing in to the enemy) as part of casting your eldritch blast which makes it cost a full round action to cast, so add a cone of cold (one of my 3 lvl 5 spells per day) at caster level 13 thanks to practiced spellcaster Warmage for 13d6 damage. 5d6 for eldritch blast plus 1d6 from practiced spellcaster warlock for 6d6 hope this helps.
 
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