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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlocks Damaging Themselves? Possible? (Temporary HP Discussion Too!)
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<blockquote data-quote="Satori" data-source="post: 4279345" data-attributes="member: 37233"><p>This is a really, REALLY silly question...but I had to ask.</p><p></p><p>The Infernal Pact Warlock has (98 x10^76) ways to gain Temporary HP...which, since they don't stack, means this type of Warlock expects to take a lot of damage and continually replenish their "Fake HP" storage.</p><p></p><p>Several Warlock Powers (including the At Will "Hellish Rebuke") damage the opponent if the Warlock takes damage.</p><p></p><p>Now, this is my problem:</p><p></p><p>1. Warlocks are Medium/Long Ranged Strikers with a lot of Mobility. Why are they given powers designed to function at peak capacity when the Warlock takes damage?</p><p>-i.e. A good Warlock will NEVER be within striking distance!</p><p></p><p>2. Temporary HP don't stack...so an Infernal Pact Warlock cannot just amass huge amounts of Temp HP through using their powers. Those Temp HP must serve a purpose, or else they're wasted.</p><p></p><p>3. Lots of Warlock Powers give benefits if the Warlock takes damage...which makes sense combined with their Temp HP stores but does NOT make sense with their Medium/Long Range role.</p><p></p><p>---</p><p></p><p>Here is my question:</p><p></p><p>-Is it possible for a Warlock, armed with a Dagger, to damage themselves ala "Blood Magus" in order to enhance/activate their powers?</p><p></p><p>-If so, what kind of action would it be to inflict 1 point of damage on yourself?</p><p></p><p>---</p><p></p><p>Unfortunately, this is the ONLY way I can make sense of the Infernal Pact Warlock, as I'm having a tough time making the Parts = Sum.</p></blockquote><p></p>
[QUOTE="Satori, post: 4279345, member: 37233"] This is a really, REALLY silly question...but I had to ask. The Infernal Pact Warlock has (98 x10^76) ways to gain Temporary HP...which, since they don't stack, means this type of Warlock expects to take a lot of damage and continually replenish their "Fake HP" storage. Several Warlock Powers (including the At Will "Hellish Rebuke") damage the opponent if the Warlock takes damage. Now, this is my problem: 1. Warlocks are Medium/Long Ranged Strikers with a lot of Mobility. Why are they given powers designed to function at peak capacity when the Warlock takes damage? -i.e. A good Warlock will NEVER be within striking distance! 2. Temporary HP don't stack...so an Infernal Pact Warlock cannot just amass huge amounts of Temp HP through using their powers. Those Temp HP must serve a purpose, or else they're wasted. 3. Lots of Warlock Powers give benefits if the Warlock takes damage...which makes sense combined with their Temp HP stores but does NOT make sense with their Medium/Long Range role. --- Here is my question: -Is it possible for a Warlock, armed with a Dagger, to damage themselves ala "Blood Magus" in order to enhance/activate their powers? -If so, what kind of action would it be to inflict 1 point of damage on yourself? --- Unfortunately, this is the ONLY way I can make sense of the Infernal Pact Warlock, as I'm having a tough time making the Parts = Sum. [/QUOTE]
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Warlocks Damaging Themselves? Possible? (Temporary HP Discussion Too!)
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