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General Tabletop Discussion
*Pathfinder & Starfinder
Warlocks Damaging Themselves? Possible? (Temporary HP Discussion Too!)
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<blockquote data-quote="amusingsn" data-source="post: 4279471" data-attributes="member: 66766"><p>Infernal Warlocks are definitely best off in the thick of things, skirmishing with the enemy. Good constitution, concealment if you keep moving around, the ability to curse multiple enemies as long as you circle around the melee, and Hellish Rebuke to make the enemies pay double (nearly so) for their insolence of Opportunity Attacks -- it adds up to an odd synergy for using your ranged powers while bouncing in and out of melee. It's everything, in my opinion, that a striker should be. I'm really impressed with the 4th Edition designers ability to create three distinct Striker classes who benefit from operating similarly (mobile, single target damage dealers), but who are significantly mechanically different.</p><p></p><p>On the multiclass point, I definitely noticed the whole Infernal/Blood Mage synergy also -- a perfect way to assure you damage yourself, and horribly injure your enemies in the resulting bloody conflagration. Ranger multiclass dip for the (overpowered) Hunter's Quarry and training in Stealth is also a pretty obvious (alternate) direction to take. A more serious commitment to Rogue for advanced sneaky-movement will also be popular, I imagine -- especially for Fae Pact warlocks.</p></blockquote><p></p>
[QUOTE="amusingsn, post: 4279471, member: 66766"] Infernal Warlocks are definitely best off in the thick of things, skirmishing with the enemy. Good constitution, concealment if you keep moving around, the ability to curse multiple enemies as long as you circle around the melee, and Hellish Rebuke to make the enemies pay double (nearly so) for their insolence of Opportunity Attacks -- it adds up to an odd synergy for using your ranged powers while bouncing in and out of melee. It's everything, in my opinion, that a striker should be. I'm really impressed with the 4th Edition designers ability to create three distinct Striker classes who benefit from operating similarly (mobile, single target damage dealers), but who are significantly mechanically different. On the multiclass point, I definitely noticed the whole Infernal/Blood Mage synergy also -- a perfect way to assure you damage yourself, and horribly injure your enemies in the resulting bloody conflagration. Ranger multiclass dip for the (overpowered) Hunter's Quarry and training in Stealth is also a pretty obvious (alternate) direction to take. A more serious commitment to Rogue for advanced sneaky-movement will also be popular, I imagine -- especially for Fae Pact warlocks. [/QUOTE]
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*Pathfinder & Starfinder
Warlocks Damaging Themselves? Possible? (Temporary HP Discussion Too!)
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