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General Tabletop Discussion
*Dungeons & Dragons
Warlocks Should Have Pacts As Part of Gameplay
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<blockquote data-quote="doctorbadwolf" data-source="post: 9012915" data-attributes="member: 6704184"><p>Eh as long as it’s optional and/or written such that you can put whatever sauce you want on it. </p><p></p><p>That’s the thing with official D&D . It has to be open, and so it can’t lean as hard into concepts as 3pp stuff can. Because you and I both want to play a warlock, and I don’t view the warlock as actually having all that much to do with the patron, while the “deal with the devil” having consequences in game is something you want from the class. They have to thread the needle. </p><p></p><p>Okay but like, no warlock I’ve played has dealt with fiends. The Fey Tomelock I played was the student of an archfey, the Hexblade I played was an Odinic figure who sacrificed herself to herself in a place of power, my 4e Hexblade was a knight of The White Well, and the Goliath I never got to play used the Star Pact and was basically just dealing with having the attention of otherworldly beings with such alien minds. </p><p></p><p>None of them need the rules of the game trying to force them into being played the way you want to play a warlock. </p><p></p><p>On this I agree. The warlock should be able to use a place of power or the blood of a powerful slain enemy to call a power and treat with it. Possibly gaining a small side quest, possibly trading one syllable of a long True Name for a boon or for information they need, there’s all kinds of small deals a warlock could be making.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9012915, member: 6704184"] Eh as long as it’s optional and/or written such that you can put whatever sauce you want on it. That’s the thing with official D&D . It has to be open, and so it can’t lean as hard into concepts as 3pp stuff can. Because you and I both want to play a warlock, and I don’t view the warlock as actually having all that much to do with the patron, while the “deal with the devil” having consequences in game is something you want from the class. They have to thread the needle. Okay but like, no warlock I’ve played has dealt with fiends. The Fey Tomelock I played was the student of an archfey, the Hexblade I played was an Odinic figure who sacrificed herself to herself in a place of power, my 4e Hexblade was a knight of The White Well, and the Goliath I never got to play used the Star Pact and was basically just dealing with having the attention of otherworldly beings with such alien minds. None of them need the rules of the game trying to force them into being played the way you want to play a warlock. On this I agree. The warlock should be able to use a place of power or the blood of a powerful slain enemy to call a power and treat with it. Possibly gaining a small side quest, possibly trading one syllable of a long True Name for a boon or for information they need, there’s all kinds of small deals a warlock could be making. [/QUOTE]
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Warlocks Should Have Pacts As Part of Gameplay
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