El Mahdi
Muad'Dib of the Anauroch
Are you keeping statistics?
I'd love to see a breakdown of for/against, see if anyone shifts position, see if support changes, etc.
Still... 200 seems like a lot for the entire forum. That's feels like a lot of traffic. Unless it's spread out over multiple years with people coming and going.
Statistics? No. General feedback? Yes Compiling those kind of statistics from over 4,000 posts - data that would require in-depth reading of every single post, and a lot of "reading between the lines" - would take an impossibly prohibitive amount of time. I have however, gained a general sense of things from the feedback.
I happened to know the number participants because I made a list of everyone that's contributed to the threads in the Temporary Warlord Forum (plus one other thread that I found from 2013). I made the list so I could send out mentions/invitations after I post a working beta version of the project and start a final poll/feedback thread. I don't have statistics on each poster, but I can say that the majority have posted multiple times, and the ones doing the major posting probably number somewhere between 50 and 100.
There's at least 270 unique contributors to the threads in the Temporary Warlord Forum (including myself). I say "at least" because it's very possible I may have missed a few. There's 274 unique contributors if you also count moderation...

Here's the list for your perusal (270 from this forum, 290 total counting that other thread from 2013):
[sblock=Temporary Warlord Forum Participation List]
3e4ever ; 77IM AaronOfBarbaria ; AbdulAlhazred ; admcewen ; Aenghus ; Ahrimon; Ainulindalion ; airwalkrr ; Aldarc ; akr71 ; AmerginLiath ; Andor ; AntiStateQuixote; aramis erak ; Aribar ; Arnwolf ; Ashkelon ; Ashrym ; Athinar ; AtomicPope ; Azurewraith; Azzy ; Bawylie ; bedir than ; Bedrockgames ; bert1000 ; billd91 ; Blackbrrd ;Blackwarder ; Blue ; Bluenose ; brehobit ; BryonD ; Bupp ; Campbell ; CapnZapp; CaptainConundrum ; CaptainGemini ; Carlsen Chris ; casterblaster ; CasvalRemDeikun ; cbwjm ; ccooke ; Celebrim ; Celondon ChameleonX ; Charles Wright ; ChrisCarlson ; CM ; cmad1977; costermonger ; Creamsteak ; Crothian ; Cybit ; Dausuul ; Dayte ; dd.stevenson ; DEFCON 1 ; Delazar ; DersitePhantom ; Diffan ; discosoc ; D'karr ; Doc Klueless ; doctorbadwolf ; DonAdam ; Dragoslav ; Duganson ; EdL ; EditorBFG; Edwin Suijkerbuijk ; Eejit ; ehren37 ; Elfcrusher ; epithet ; erf_beto ; Eric V ; eryndel ; Evenglare ; ExploderWizard ; EzekielRaiden ; Fedge123 ; fendak ; FireLance ; Fishing_Minigame ; Flamestrike ; Flexor the Mighty! ; Forged Fury ; Fragsie ; Fralex ; FreeTheSlaves ; froth ; Gadget ; Galendril ; GameOgre ; Garthanos ; Ghost Matter ; Giltonio_Santos ; Gimul ; GMforPowergamers ; Gnashtooth ; Green1 ; GreenKarl ; Greg K ; GreyLord ; Grimmjow ; Grydan ; GX.Sigma ; Halivar ; HEEGZ ; Hemlock ; Henry ; Herobizkit ; Hussar; IchneumonWasp ; I'm A Banana ; Imaro ; Iosue ; Irennan ; JackOfAllTirades ; jacktannery ; jadrax ; Jaelommiss ; JamesTheLion ; JamesonCourage ; JasonZZ ; jayoungr ; JediGamemaster ; JeffB ; Jester Canuck ; jgsugden ; jodyjohnson ; Joe Liker ; JohnLynch ; Johnny3D3D ; KarinsDad ; kerbarian ; kerleth ; Kinak ; KingsRule77 ; Kirfalas ; Kobold Stew ; koga305 ; Lanefan ; Lanliss ; Leatherhead ; Libramarian ; Li Shenron ; lowkey13 ; Manbearcat ; MarkB ; MechaPilot ; Mecheon ; mellored ; Mephista ; Mercule ; MG.0 ; MichaelSomething; Miladoon ; Minigiant ; Mishihari Lord ; Mistwell ; MoogleEmpMog ; Mon ; MonkeezOnFire; MoonSong(Kaiilurker) ; MostlyDm ; Mouseferatu ; MoutonRustique ; Nemesis Destiny ; neobolts ; Neonchameleon ; Nifft ; nightspaladin ; nomotog ; n00bdragon ; Obryn ; Ohillion ; oknazevad ; Olgar Shiverstone ; Orlax ; Otterscrubber ; Pandamonium87 ; Paraxis ; PaulO. ; Pauln6 ; Pauper ; payn ; pemerton; peterka99 ; Pickles III ; Pickles JG ; pkt77242 ; pming ; pogre ; PopeYodaI ; Prickly ; procproc ; Psikerlord ; Psikerlord# ; (Psi)SeveredHead ; Quickleaf ; Raith5 ; raleel ; Ralif Redhammer ; Raloc ; Ranes ; RangerWickett ; Ratskinner ; redrick ; Rejuvenator ; Remathilis ; Ristamar ; RolenArcher ; Roland55 ; RPG_Tweaker ; Rune ; Rygar; Sacrosanct ; Saelorn ; Saeviomagy ; Sailor-Moon ; SailorNash ; Saplatt ; Satyrn ; Shades of Eternity ; shadowmane ; sheadunne ; Shasarak ; shidaku ; shintashi ; Shiroiken ; SigmaOne ; sleypy ; sleypy01 ; SpiderMonkey ; Staccat0 ; Staffan ; steeldragons ; steenan ; SteveC ; strider13x ; Strider1973 ; Sword of Spirit ; Talmek ; TerraDave ; TheCosmicKid ; The_Gneech ; TheHobgoblin ; The Human Target ; the Jester ; The Mirrorball Man ; The Myopic Sniper ; ThirdWizard ; Tia Nadiezja ; Tinker-TDC ; Tonguez ; Tony Vargas ; Tormyr ; TrippyHippy ; tsadkiel ; tuxgeo ; Twiggly the Gnome ; TwoSix ; Uchawi ; Ulorian ; UnadvisedGoose445 ; UngeheuerLich ; Us ; Valmarius; Warbringer ; was ; wedgeski; Wednesday Boy ; Wik ; WillDoyle ; Winterthorn ; Wuzzard ; Xeviat ; Yaarel ; Yunru ; Zalabim ; Zansy ; Zardnaar ; Zeuel ; ZickZak ; ZombieRoboNinja ; ZzarkLinux
[/sblock]
Out of curiosity then, what is your stance on giving it a new name? Or other variations/changes for the class like removing healing or replacing with other damage mitigation?
A different name? Absolutely, without a doubt, YES! I personally hate the name "Warlord"... It's incredibly tough though to come up with something else. There's been thread after thread right here at ENWorld since 4E came out trying to do exactly that; without much luck.
The problem is most potential names that carry enough impact or pizazz to sit beside other class names, either carry an exclusive military connotation or an exclusive civilian connotation.
But one that can be used for both and sound "Cool" enough to stand alone...

My personal favorite is Consul, but I'm probably alone in this.
As to healing vs. damage mitigation? I'm not for removing healing, but can see having some damage mitigation. Narratively, Inspirational Recovery with real HP's is the only thing that models the "Get Up Soldier" trope. I'm cool with mitigation, but only in addition to Inspirational Recovery (healing). IMO, changing to damage mitigation is an attempt to appease those that don't like Inspiration Recovery. It's more of the same mindset that lead to Rally only providing Temp HP rather than real HP. I will not engage in or accept appeasement as a design philosophy or prerequisite for inclusion.