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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Warlord built more like 3e bard or 4e skald
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<blockquote data-quote="GreyICE" data-source="post: 6046204" data-attributes="member: 6684526"><p>Hmmm, building up some sort of Expertise Pool (it seems wrong to call them dice if they're being spent on something) as combat goes on, maybe boosted if specific events happen, and then allowing them to be used on maneuvers seems fun.It also seems like something where you could really play up the tactical aspects of the Warlord by making some of the maneuvers conditional WITHOUT wrecking them. Like:</p><p></p><p>"This ability costs 6 Expertise, or 3 Expertise if the Warlord is flanking the target"</p><p>"This ability costs 5 Expertise or 3 Expertise if the Warlord successfully attacked the target this turn."</p><p></p><p>That's something that 4E never really managed to capture exceptionally well, that feeling of exploiting a weakness (it mostly came when you saw an opening to change combat and actually, well, exploited a weakness) - and having varying Expertise costs allows the abilities to feel like "exploiting an opening" while still letting them come out if they're really needed.</p><p></p><p>Credit to you, this is the first suggestion for a Warlord in Next I've seen that I think is actual good design. A mix of auras and maneuvers does allow you to create a Warlord that operates in the more "theater of the mind" type of abilities that they're working on (without being either boring or ridiculous).</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6046204, member: 6684526"] Hmmm, building up some sort of Expertise Pool (it seems wrong to call them dice if they're being spent on something) as combat goes on, maybe boosted if specific events happen, and then allowing them to be used on maneuvers seems fun.It also seems like something where you could really play up the tactical aspects of the Warlord by making some of the maneuvers conditional WITHOUT wrecking them. Like: "This ability costs 6 Expertise, or 3 Expertise if the Warlord is flanking the target" "This ability costs 5 Expertise or 3 Expertise if the Warlord successfully attacked the target this turn." That's something that 4E never really managed to capture exceptionally well, that feeling of exploiting a weakness (it mostly came when you saw an opening to change combat and actually, well, exploited a weakness) - and having varying Expertise costs allows the abilities to feel like "exploiting an opening" while still letting them come out if they're really needed. Credit to you, this is the first suggestion for a Warlord in Next I've seen that I think is actual good design. A mix of auras and maneuvers does allow you to create a Warlord that operates in the more "theater of the mind" type of abilities that they're working on (without being either boring or ridiculous). [/QUOTE]
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General Tabletop Discussion
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Warlord built more like 3e bard or 4e skald
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