RangerWickett
Legend
My preferred Warlord design for 5e would be to give him a variety of Command Presences, which let him direct the party in one tactic at a time. It would work sort of like bardic song, affecting everyone who can hear (who has trained with the warlord). You could switch without having to spend an action.
Bear in mind, I'm imagining the warlord is a bit more advanced of a class than the core four. It's for folks who want a bit more tactical combat.
The most basic command presences would be something like:
Offensive Coordination You get +1 to attack and damage rolls against any creature that two members of your party can see.
Defensive Coordination You get +1 to AC and saves against attacks from creatures that two members of your party can see.
Mobility Coordination When an enemy makes an opportunity attack against you, if another member of the party can see the target, you don't grant advantage on the opportunity attack.
More complicated options might require you to spend your action examining the scene, which grants you Tactical Advantage. Then you can expend your tactical advantage to use a more powerful tactic, something like:
Coordinated Charge One party member can move his speed. Then another two party members can move up to twice their speed and make an attack. Creatures adjacent to the the first party member cannot make opportunity attacks during this tactic.
Feather Me Yon Oaf (why was this never made into a 4e power?) Two party members make ranged attacks against a single target you and they can all see. The allies can switch weapons to make their attack, then switch back to their original weapon if they desire.
I'm not sure whether I'd prefer generic names (Coordinated Charge) or flavorful ones (White Raven Advance).
What do you think?
Bear in mind, I'm imagining the warlord is a bit more advanced of a class than the core four. It's for folks who want a bit more tactical combat.
The most basic command presences would be something like:
Offensive Coordination You get +1 to attack and damage rolls against any creature that two members of your party can see.
Defensive Coordination You get +1 to AC and saves against attacks from creatures that two members of your party can see.
Mobility Coordination When an enemy makes an opportunity attack against you, if another member of the party can see the target, you don't grant advantage on the opportunity attack.
More complicated options might require you to spend your action examining the scene, which grants you Tactical Advantage. Then you can expend your tactical advantage to use a more powerful tactic, something like:
Coordinated Charge One party member can move his speed. Then another two party members can move up to twice their speed and make an attack. Creatures adjacent to the the first party member cannot make opportunity attacks during this tactic.
Feather Me Yon Oaf (why was this never made into a 4e power?) Two party members make ranged attacks against a single target you and they can all see. The allies can switch weapons to make their attack, then switch back to their original weapon if they desire.
I'm not sure whether I'd prefer generic names (Coordinated Charge) or flavorful ones (White Raven Advance).
What do you think?