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Warlord Homebrew Collaboration (+) (Create a 5e Warlord)
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<blockquote data-quote="TwoSix" data-source="post: 7889715" data-attributes="member: 205"><p>1) This should be easy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>2) d8. Seems to be the default for support classes, and lets you slightly increase the power budget of class features. A hit point increase can also be baked into tougher subclasses, much like Draconic Sorcerer.</p><p>3) Skills: Pick 3 from Athletics, History, Insight, Animal Handling, Medicine, Perception, Deception, Persuasion, Intimidation. Rogues get 4 skills out of an 11 skill list, monks get 2 out of 6. 3 out of 9 seems a good compromise, warlord seems to be a slightly more skill oriented class.</p><p>Saves: I feel like mental makes sense? Int/Wis or Wis/Cha?</p><p>Weapon/Armor: Light, Medium, Shields, Simple Weapons feels right to me. Martial Weapons and Heavy Armor make sense as subclass features.</p><p>4) Modifed cleric equipment makes sense, assuming medium (possibly heavy) armor and simple weapons.</p><ul> <li data-xf-list-type="ul">(<em>a</em>) a spear or (<em>b</em>) a rapier (if proficient)</li> <li data-xf-list-type="ul">(<em>a</em>) scale mail, (<em>b</em>) leather armor, or (<em>c</em>) chain mail (if proficient)</li> <li data-xf-list-type="ul">(<em>a</em>) a light crossbow and 20 bolts or (<em>b</em>) any simple weapon</li> <li data-xf-list-type="ul">(<em>a</em>) a diplomat’s pack or (<em>b</em>) an explorer’s pack</li> <li data-xf-list-type="ul">a shield</li> </ul></blockquote><p></p>
[QUOTE="TwoSix, post: 7889715, member: 205"] 1) This should be easy. :) 2) d8. Seems to be the default for support classes, and lets you slightly increase the power budget of class features. A hit point increase can also be baked into tougher subclasses, much like Draconic Sorcerer. 3) Skills: Pick 3 from Athletics, History, Insight, Animal Handling, Medicine, Perception, Deception, Persuasion, Intimidation. Rogues get 4 skills out of an 11 skill list, monks get 2 out of 6. 3 out of 9 seems a good compromise, warlord seems to be a slightly more skill oriented class. Saves: I feel like mental makes sense? Int/Wis or Wis/Cha? Weapon/Armor: Light, Medium, Shields, Simple Weapons feels right to me. Martial Weapons and Heavy Armor make sense as subclass features. 4) Modifed cleric equipment makes sense, assuming medium (possibly heavy) armor and simple weapons. [LIST] [*]([I]a[/I]) a spear or ([I]b[/I]) a rapier (if proficient) [*]([I]a[/I]) scale mail, ([I]b[/I]) leather armor, or ([I]c[/I]) chain mail (if proficient) [*]([I]a[/I]) a light crossbow and 20 bolts or ([I]b[/I]) any simple weapon [*]([I]a[/I]) a diplomat’s pack or ([I]b[/I]) an explorer’s pack [*]a shield [/LIST] [/QUOTE]
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