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<blockquote data-quote="doctorbadwolf" data-source="post: 7890948" data-attributes="member: 6704184"><p>I’d rather say “this bonus cannot be applied if you’re surprised”, than make it concentration. The presence/battlefront should always be on, and be built on, rather than mutually exclusive with, other marshal abilities.</p><p></p><p>and again, respectfully, we are not recreating a 3.5 class. We are borrowing a name to make a DnD 5th Edition leader-themed support class. It doesn’t matter if the marshal in 3.5 had healing or traded out auras round to round.</p><p></p><p>One of their (gambit? I hope we can come to something better for the points, but I’ll take gambit over xyz points any day) options will be some manner of healing.</p><p></p><p>The +d6 damage is at-will, because it is the bread and butter active ability of the marshal. Like you said, it’s martial arts. You can spend gambit (morale just flows better in such a statement) to increase it to granting an attack with a +d6 bonus to damage, but even when you’re totally tapped, you can always add a little damage to someone’s turn.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7890948, member: 6704184"] I’d rather say “this bonus cannot be applied if you’re surprised”, than make it concentration. The presence/battlefront should always be on, and be built on, rather than mutually exclusive with, other marshal abilities. and again, respectfully, we are not recreating a 3.5 class. We are borrowing a name to make a DnD 5th Edition leader-themed support class. It doesn’t matter if the marshal in 3.5 had healing or traded out auras round to round. One of their (gambit? I hope we can come to something better for the points, but I’ll take gambit over xyz points any day) options will be some manner of healing. The +d6 damage is at-will, because it is the bread and butter active ability of the marshal. Like you said, it’s martial arts. You can spend gambit (morale just flows better in such a statement) to increase it to granting an attack with a +d6 bonus to damage, but even when you’re totally tapped, you can always add a little damage to someone’s turn. [/QUOTE]
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