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<blockquote data-quote="doctorbadwolf" data-source="post: 7892209" data-attributes="member: 6704184"><p>Okay, I'm gonna try to make a usable draft of all this for you to update the OP with.</p><p></p><p></p><p><strong><span style="font-size: 18px">Marshal Gambit</span></strong></p><p><span style="font-size: 15px">Starting at level 1, you gain the ability to lead the attack, focusing allied attacks for greater efficacy. </span></p><p><span style="font-size: 15px">When you use the attack action to make an attack with a weapon with which you are proficient, or to use an ability that costs Mettle, you can grant an ally who can see and hear you a bonus to their next damage roll or saving throw, before the start of your next turn. This bonus is equal to your Gambit Die, as shown in the Gambit Die section of the Marshal table, and you must choose which benefit the ally gains when you use the ability. </span></p><p><span style="font-size: 15px">You will gain more Gambits from your Archetype, as well as at later levels in this class. </span></p><p></p><p><strong><span style="font-size: 18px">Martial Archetype</span></strong></p><p><span style="font-size: 15px">At you level 1, you choose an Archetype from those listed in this document, or from any other source approved by your DM. You gain features from your Archetype at various levels, and it determines a secondary effect of your Presence. </span></p><p></p><p><span style="font-size: 18px">Level 2</span></p><p></p><p><strong><span style="font-size: 18px">Martial Presence </span></strong></p><p>At level 2, you gain the ability to project your presence around you to a radius of 15ft, centered on you. This distance increases as you level, as shown in the Martial Presence section of the Marshal Table. A creature within the aura must be able to see or hear you in order to be affected by it, and your Presence is only active while you are not incapacitated. You, and any 2 creatures of your choice within your Presence, gain your choice of a bonus or penalty to Initiative equal to your Gambit Die.</p><p></p><p><strong><span style="color: rgb(243, 121, 52)"><span style="font-size: 18px">Mettle </span></span></strong></p><p>[description incoming]level 2, replaces ki.</p><p></p><p>[USER=6799753]@lowkey13[/USER] if you don't think I've missed or screwed up anything, go ahead and update this.</p><p></p><p>Notes: I changed Martial Presence to level 2, where it should have been the first time I suggested it.</p><p></p><p>Gambit Die should be the same as the Martial Arts Die, for now.</p><p></p><p>Instead of making it larger to make up for it not being an extra attack, I instead allowed it to also be used to give a saving throw bonus. Most round it will be better to make it a damage bonus, but when a saving throw is really needed, it's there. I feel this is balanced, and just makes things run a little more smoothly. Feel free to keep that part in orange, if you anticipated debate on it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7892209, member: 6704184"] Okay, I'm gonna try to make a usable draft of all this for you to update the OP with. [B][SIZE=5]Marshal Gambit[/SIZE][/B] [SIZE=4]Starting at level 1, you gain the ability to lead the attack, focusing allied attacks for greater efficacy. When you use the attack action to make an attack with a weapon with which you are proficient, or to use an ability that costs Mettle, you can grant an ally who can see and hear you a bonus to their next damage roll or saving throw, before the start of your next turn. This bonus is equal to your Gambit Die, as shown in the Gambit Die section of the Marshal table, and you must choose which benefit the ally gains when you use the ability. You will gain more Gambits from your Archetype, as well as at later levels in this class. [/SIZE] [B][SIZE=5]Martial Archetype[/SIZE][/B] [SIZE=4]At you level 1, you choose an Archetype from those listed in this document, or from any other source approved by your DM. You gain features from your Archetype at various levels, and it determines a secondary effect of your Presence. [/SIZE] [SIZE=5]Level 2[/SIZE] [B][SIZE=5]Martial Presence [/SIZE][/B] At level 2, you gain the ability to project your presence around you to a radius of 15ft, centered on you. This distance increases as you level, as shown in the Martial Presence section of the Marshal Table. A creature within the aura must be able to see or hear you in order to be affected by it, and your Presence is only active while you are not incapacitated. You, and any 2 creatures of your choice within your Presence, gain your choice of a bonus or penalty to Initiative equal to your Gambit Die. [B][COLOR=rgb(243, 121, 52)][SIZE=5]Mettle [/SIZE][/COLOR][/B] [description incoming]level 2, replaces ki. [USER=6799753]@lowkey13[/USER] if you don't think I've missed or screwed up anything, go ahead and update this. Notes: I changed Martial Presence to level 2, where it should have been the first time I suggested it. Gambit Die should be the same as the Martial Arts Die, for now. Instead of making it larger to make up for it not being an extra attack, I instead allowed it to also be used to give a saving throw bonus. Most round it will be better to make it a damage bonus, but when a saving throw is really needed, it's there. I feel this is balanced, and just makes things run a little more smoothly. Feel free to keep that part in orange, if you anticipated debate on it. [/QUOTE]
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