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<blockquote data-quote="TwoSix" data-source="post: 7892455" data-attributes="member: 205"><p>I would argue for these key concepts for attack granting:</p><p></p><p>1) It should be a key feature of the class, although it doesn't have to be a Tier 1 feature. It shouldn't come online for any subclass later than early tier 2, levels 5-7. I would argue for granting it at-will, but I could see tying it to a ki point expenditure if it also grants an additional bonus.</p><p></p><p>2) It should explicitly be tied into the Attack action and sacrificing one or more of the warlord's personal attacks. Making it always require an action and making it a variant of one of the core rules actions prevents abuse, and makes it tie into the game rules more easily as a whole.</p><p></p><p>3) It should be especially useful for the tactician. Tacs should get it at Tier 1, and the ability to grant two attacks at Tier 2 after Extra Attack. Many of their ki point options should tie into granting an attack. Tacticians should almost certainly get at least one attack grant as an at-will.</p><p></p><p>4) I strongly favor the "grant an additional attack on the targeted character's turn." It's more elegant, and it has an overall lower budget (less nova strike capability, no rogue or off-turn damage source shenanigans, doesn't stack with other attack granters like haste).</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7892455, member: 205"] I would argue for these key concepts for attack granting: 1) It should be a key feature of the class, although it doesn't have to be a Tier 1 feature. It shouldn't come online for any subclass later than early tier 2, levels 5-7. I would argue for granting it at-will, but I could see tying it to a ki point expenditure if it also grants an additional bonus. 2) It should explicitly be tied into the Attack action and sacrificing one or more of the warlord's personal attacks. Making it always require an action and making it a variant of one of the core rules actions prevents abuse, and makes it tie into the game rules more easily as a whole. 3) It should be especially useful for the tactician. Tacs should get it at Tier 1, and the ability to grant two attacks at Tier 2 after Extra Attack. Many of their ki point options should tie into granting an attack. Tacticians should almost certainly get at least one attack grant as an at-will. 4) I strongly favor the "grant an additional attack on the targeted character's turn." It's more elegant, and it has an overall lower budget (less nova strike capability, no rogue or off-turn damage source shenanigans, doesn't stack with other attack granters like haste). [/QUOTE]
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