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<blockquote data-quote="doctorbadwolf" data-source="post: 7895769" data-attributes="member: 6704184"><p><strong>Okay, adding these to the list of final changes, [USER=6799753]@lowkey13[/USER] </strong></p><p></p><p>in place of "Mettle 1"</p><p><strong>Guiding Strike: </strong>When you take the Attack Action on your turn, you can spend 1 Mettle in place of one attack to allow an ally to make an attack as a reaction. Either the attacking ally, or the target, must be within your Aura.</p><p></p><p>change Ki Abilities to <strong>Gambits</strong></p><p><strong></strong></p><p><strong>change Warning Shout to </strong></p><p>Starting at level 3, you can warn an ally within your presence of an incoming attack. As a reaction when an ally within your Presence is hit with an attack, but before damage is rolled, you can grant them an AC bonus equal to your Gambit Die. If the attack fails, you can spend 1 Mettle as part of the same reaction to allow an ally within your presence to make a counter-attack using their reaction.</p><p style="text-align: center">------------------------end final changes section-------------------------------</p><p></p><p></p><p>Proposal:</p><p></p><p><strong>Timely Advice: </strong>When you take the Attack Action on your turn, you can grant Advantage to an ally within your Presence on their next attack roll or ability check, in place of one attack. If you spend 1 Mettle while using this ability, you can extend the range to twice the distance of your Presence, and grant advantage to 2 allies instead of 1.</p><p></p><p>Does this belong in the basic gambits? should it replace slow fall? Maybe beef it up a little and replace Stunning Strike with it?</p><p></p><p></p><p><strong>Question: </strong>Should the vanguard's main thing be to grant an attack in addition to making an attack, isntead of trading an attack for it, requiring it be the same target the vanguard hit? Should the Vanguard also add to their Presence a speed boost, and the ability to somehow allow a group move that doesn't provoke OAs? This combo would certainly allow them to "lead the charge".</p><p></p><p>I also think each archetype should have a feature that benefits resting. The Vanguard should be an inspirer, and thus be able to give some kind of bonus at the end of a rest. The Outlaw could make a hidden camp. The Scholar could do some kind of research thing that benefits the team in exploration and interaction. Mainly focused on the vanguard, though, for now.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7895769, member: 6704184"] [B]Okay, adding these to the list of final changes, [USER=6799753]@lowkey13[/USER] [/B] in place of "Mettle 1" [B]Guiding Strike: [/B]When you take the Attack Action on your turn, you can spend 1 Mettle in place of one attack to allow an ally to make an attack as a reaction. Either the attacking ally, or the target, must be within your Aura. change Ki Abilities to [B]Gambits change Warning Shout to [/B] Starting at level 3, you can warn an ally within your presence of an incoming attack. As a reaction when an ally within your Presence is hit with an attack, but before damage is rolled, you can grant them an AC bonus equal to your Gambit Die. If the attack fails, you can spend 1 Mettle as part of the same reaction to allow an ally within your presence to make a counter-attack using their reaction. [CENTER]------------------------end final changes section-------------------------------[/CENTER] Proposal: [B]Timely Advice: [/B]When you take the Attack Action on your turn, you can grant Advantage to an ally within your Presence on their next attack roll or ability check, in place of one attack. If you spend 1 Mettle while using this ability, you can extend the range to twice the distance of your Presence, and grant advantage to 2 allies instead of 1. Does this belong in the basic gambits? should it replace slow fall? Maybe beef it up a little and replace Stunning Strike with it? [B]Question: [/B]Should the vanguard's main thing be to grant an attack in addition to making an attack, isntead of trading an attack for it, requiring it be the same target the vanguard hit? Should the Vanguard also add to their Presence a speed boost, and the ability to somehow allow a group move that doesn't provoke OAs? This combo would certainly allow them to "lead the charge". I also think each archetype should have a feature that benefits resting. The Vanguard should be an inspirer, and thus be able to give some kind of bonus at the end of a rest. The Outlaw could make a hidden camp. The Scholar could do some kind of research thing that benefits the team in exploration and interaction. Mainly focused on the vanguard, though, for now. [/QUOTE]
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