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<blockquote data-quote="Remathilis" data-source="post: 6789225" data-attributes="member: 7635"><p>war·lord ˈwôrˌlôrd/ noun. a military commander, especially an aggressive regional commander with individual autonomy.</p><p></p><p>Military commander: guy has some military background (on par with a fighter) and issues commands that improve team coordination. Check. aggressive regional? Most PC warlords tend to be the "take the fight to the enemy" types. Check. Individual autonomy? Check. </p><p></p><p>Seems the name is plausible, and certainly on par with Barbarian, Druid, Monk, or Paladin in terms of specificity. </p><p></p><p></p><p></p><p>You're assuming Warlord = High level. Commanding people isn't a trait only high-level people have, if it was Joan of Arc and every West Point graduate would have to be 10+ level. </p><p></p><p></p><p></p><p>They weren't, and the 1e Bard was very much in line with the Celtic concept of the Bard (right down to the druid spells). Later on, they took on the trappings of the English Minstrel. </p><p></p><p></p><p></p><p>Druid was a very specific class, from the Mistletoe to the fighting for levels to the True Neutral alignment. You could make a class that filled the druid's role as "nature-based spellcaster" but I'm sure it wouldn't look anything like the druid. </p><p></p><p></p><p></p><p>It would have worked for the monk if and only if we've stripping out all the mystical/shaolin stuff. Again, it would have been a very different class. </p><p></p><p></p><p></p><p>Most NPCs were NPCs: either 0 level characters with 1d4 hp or some other generic HD mix. the 2e Monstrous Manual had dozens of humans listed (berserker, pilgrim, dervish, sailor, priest, etc) and every demihuman race had a "generic" HD only version in it too. And fighter's DID have a requirement of 9 Strength, for what that's worth. </p><p></p><p>Fighter NPCs were supposed to represent competent warriors true, but not EVERYONE was a fighter; the vast majority were simply not. </p><p></p><p></p><p></p><p>While rogue DID supplant thief, Rogue did little to broaden the archetype. I think it was more an attempt to remove the "stigma" of thief from a "heroic" class. </p><p></p><p></p><p></p><p>2e referred to all magic-user classes as "wizards" with Mage and the 8 specialists (abjurer, diviner, illusionist) under the same broad overclass. Sorcerer had nothing to do with it. Like Thief above, the Magic-user/Mage absorbed its overclass title. (While Fighter and Cleric did not; no Warrior or Priest classes).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6789225, member: 7635"] war·lord ˈwôrˌlôrd/ noun. a military commander, especially an aggressive regional commander with individual autonomy. Military commander: guy has some military background (on par with a fighter) and issues commands that improve team coordination. Check. aggressive regional? Most PC warlords tend to be the "take the fight to the enemy" types. Check. Individual autonomy? Check. Seems the name is plausible, and certainly on par with Barbarian, Druid, Monk, or Paladin in terms of specificity. You're assuming Warlord = High level. Commanding people isn't a trait only high-level people have, if it was Joan of Arc and every West Point graduate would have to be 10+ level. They weren't, and the 1e Bard was very much in line with the Celtic concept of the Bard (right down to the druid spells). Later on, they took on the trappings of the English Minstrel. Druid was a very specific class, from the Mistletoe to the fighting for levels to the True Neutral alignment. You could make a class that filled the druid's role as "nature-based spellcaster" but I'm sure it wouldn't look anything like the druid. It would have worked for the monk if and only if we've stripping out all the mystical/shaolin stuff. Again, it would have been a very different class. Most NPCs were NPCs: either 0 level characters with 1d4 hp or some other generic HD mix. the 2e Monstrous Manual had dozens of humans listed (berserker, pilgrim, dervish, sailor, priest, etc) and every demihuman race had a "generic" HD only version in it too. And fighter's DID have a requirement of 9 Strength, for what that's worth. Fighter NPCs were supposed to represent competent warriors true, but not EVERYONE was a fighter; the vast majority were simply not. While rogue DID supplant thief, Rogue did little to broaden the archetype. I think it was more an attempt to remove the "stigma" of thief from a "heroic" class. 2e referred to all magic-user classes as "wizards" with Mage and the 8 specialists (abjurer, diviner, illusionist) under the same broad overclass. Sorcerer had nothing to do with it. Like Thief above, the Magic-user/Mage absorbed its overclass title. (While Fighter and Cleric did not; no Warrior or Priest classes). [/QUOTE]
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