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<blockquote data-quote="EzekielRaiden" data-source="post: 6789488" data-attributes="member: 6790260"><p>Remathilis covered most of my responses, so I'm only going to add a couple things.</p><p></p><p>First: I noticed that you completely ignored the Barbarian, which was intentionally one of my centerpiece classes. That specifically entails being "uncivilized," and is <em>still</em> used as an insult in modern times ("their treatment of prisoners is <em>barbaric!</em>") It also doesn't have any specific association with <em>anything</em> the Barbarian does, because "not civilized" has nothing to do with "gets super angry" nor "contacts supernatural beings for aid." And the primary alternative--Berserker--is only the former, and very narrowly Norse to boot (coming from the plural <em>berserkr</em>).</p><p></p><p>Second: If a connotation of authority is a problem, you should have just as many issues with Cleric (the most common English translation of the Arabic word <em>imam</em>, religious authorities in Islam), Druid (religious authorities of the pagan religions of Britain), Bard (social/religious authorities in pre-Roman Britain), Monk (absolutely an authority of some kind on religious matters, typically Christian or Buddhist), and <em>especially</em> Paladin (one of Charlemagne's twelve peers). Particularly since "Druid" has nothing to do with summoning plants or turning into animals, "Bard" has nothing to do with being a performer, and "Paladin" has no special association with religion...oh, <em>except because of D&D</em>, in EVERY case. (Monk is something of an edge case.*)</p><p></p><p>The fact that "Warlord" (dude who leads an army, often in a lawless/anarchic region) is only somewhat related to the concept (dude who leads/advises a 'squad' of combatants) isn't anything <em>new</em> in D&D terms. It is, in fact, not particularly unusual. Hence why I said what you quoted: in time, I suspect this will blow over as people get used to it. Just like people will get used to dragonborn and tieflings. Will some cantankerous animosity remain? Undoubtedly. But I think the major anger/vehemence will pass, and it will become like "Barbarian"--a name that leaves many uncomfortable, but which sticks around (in part because it's familiar, in part because <em>better</em> alternatives are hard to come by). The concept has already been lodged enough in the general gamer psyche for it to be imitated in other systems; that's enough proof to me that it's gonna stick around.</p><p></p><p>*The vast majority of the time, when a Westerner speaks of a "monk," they mean a Christian monk, who is almost nothing like the D&D Monk. However, "monk" IS also used to refer to male ordained Buddhists, of which an extremely small subset are of the Shaolin sect and thus trained in martial arts. I still think it's hard to argue that the Shaolin link was <em>enough</em> to justify the name when alternatives existed. Like the FF choice: "Black Belt."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6789488, member: 6790260"] Remathilis covered most of my responses, so I'm only going to add a couple things. First: I noticed that you completely ignored the Barbarian, which was intentionally one of my centerpiece classes. That specifically entails being "uncivilized," and is [I]still[/I] used as an insult in modern times ("their treatment of prisoners is [I]barbaric![/I]") It also doesn't have any specific association with [I]anything[/I] the Barbarian does, because "not civilized" has nothing to do with "gets super angry" nor "contacts supernatural beings for aid." And the primary alternative--Berserker--is only the former, and very narrowly Norse to boot (coming from the plural [I]berserkr[/I]). Second: If a connotation of authority is a problem, you should have just as many issues with Cleric (the most common English translation of the Arabic word [I]imam[/I], religious authorities in Islam), Druid (religious authorities of the pagan religions of Britain), Bard (social/religious authorities in pre-Roman Britain), Monk (absolutely an authority of some kind on religious matters, typically Christian or Buddhist), and [I]especially[/I] Paladin (one of Charlemagne's twelve peers). Particularly since "Druid" has nothing to do with summoning plants or turning into animals, "Bard" has nothing to do with being a performer, and "Paladin" has no special association with religion...oh, [I]except because of D&D[/I], in EVERY case. (Monk is something of an edge case.*) The fact that "Warlord" (dude who leads an army, often in a lawless/anarchic region) is only somewhat related to the concept (dude who leads/advises a 'squad' of combatants) isn't anything [I]new[/I] in D&D terms. It is, in fact, not particularly unusual. Hence why I said what you quoted: in time, I suspect this will blow over as people get used to it. Just like people will get used to dragonborn and tieflings. Will some cantankerous animosity remain? Undoubtedly. But I think the major anger/vehemence will pass, and it will become like "Barbarian"--a name that leaves many uncomfortable, but which sticks around (in part because it's familiar, in part because [I]better[/I] alternatives are hard to come by). The concept has already been lodged enough in the general gamer psyche for it to be imitated in other systems; that's enough proof to me that it's gonna stick around. *The vast majority of the time, when a Westerner speaks of a "monk," they mean a Christian monk, who is almost nothing like the D&D Monk. However, "monk" IS also used to refer to male ordained Buddhists, of which an extremely small subset are of the Shaolin sect and thus trained in martial arts. I still think it's hard to argue that the Shaolin link was [I]enough[/I] to justify the name when alternatives existed. Like the FF choice: "Black Belt." [/QUOTE]
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