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<blockquote data-quote="Tony Vargas" data-source="post: 6795218" data-attributes="member: 996"><p>I've run for and played with plenty of younger players - including, of course, being one of the younger players, myself, when I started. That level of peevish animosity isn't really all that common among them - nor is it confined to a certain age range. It's not worth worrying about when designing a system, though, as it's simply the kind of disruptive behavior that has to be dealt with on the interpersonal level rather than in-game. As you point out, a jerk could fixate on any sort of character that way.</p><p></p><p>Who gains the benefit is one obvious difference.</p><p></p><p>Not really, because they can just prepare different spells. There might be a relatively minor feature or two that ends up unusable without a willing ally, but most of their resources can be turned to their own benefit or contribute more directly. Teamwork isn't as encouraged in 5e as in 4e, so it'd make some sense for the Warlord to, similarly, be able to make maneuver and other resource choices to contribute more directly when teamwork isn't an option.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6795218, member: 996"] I've run for and played with plenty of younger players - including, of course, being one of the younger players, myself, when I started. That level of peevish animosity isn't really all that common among them - nor is it confined to a certain age range. It's not worth worrying about when designing a system, though, as it's simply the kind of disruptive behavior that has to be dealt with on the interpersonal level rather than in-game. As you point out, a jerk could fixate on any sort of character that way. Who gains the benefit is one obvious difference. Not really, because they can just prepare different spells. There might be a relatively minor feature or two that ends up unusable without a willing ally, but most of their resources can be turned to their own benefit or contribute more directly. Teamwork isn't as encouraged in 5e as in 4e, so it'd make some sense for the Warlord to, similarly, be able to make maneuver and other resource choices to contribute more directly when teamwork isn't an option. [/QUOTE]
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