Hmm... it seems I might have tried to end the dialogue too soon.
And you are right that 5E isn't 4E. Which means you can't base things on MMORPGs or video game logic.
What outside of video game logic (or maybe card game logic?) would allow you to make sense of "okay, so this character is going to challenge the enemy 'leader' (a painfully ill defined term) to a one-on-one battle and if ANY other party member decides to do anything but sit there silently, then all the enemies get a free attack against the party"...
I mean... what is that? Come on. Surely you know better than that. You've got to know better than that.
How do you imagine that playing out in a cinematic scenario? The Warlord says "Hey!! I challenge you!!" and the "leader" says "OOooohh yesssss..." and the entire rest of the party and suddenly a big arena drops down around the two and all the rest of the party and everyone on the villain's side all of their own accord go and fill the stadium's stands and begin cheering their side.
Oh, and if anyone else in the party throws something from the stand then the party says "aww... okay, we're caught." and stands there and let's the enemies all punch them?
Maybe that's a strawman, but the way you have that ability written-- that's how it sounds it should work. Some sort of weird world-breaking, reality altering meta-ability that is utterly inconsistent with the entire way the game works.
And the hireling thing is unnecessary. You've got to be aware that the PHB is out in a month and that traditionally ALL classes have access to hirelings. Why build into the class a high end ability that basically gives them a worse version of what all classes are going to get for free soon enough anyway? And what does it even do, really? A high level ability that lets you get a level 1 idiot a month who isn't going to survive a single attack from your level 10 allies? That's your idea of a class's supreme ability? You want to compare that to what other classes get at that level?
Hey thanks again for not understanding anything I wrote. I don't need the history lesson on classes, I've been around since 1e. You seem to have missed all the places I mentioned this was a class
variant (see, it's right there in the thread title) based on a person called a warlord in a popular, New York Times bestselling historical fiction series, with a dash of 4e style "warlord" thrown in. It's something I thought sounded fun, to translate a fictional character into 5E rules. You know, the kind of thing people have been doing since the dawn of D&D? Sorry it doesn't suit you. I didn't make it to do so. You don't like it, or you think there's a bunch of stuff that doesn't suit other people's D&D games - guess what? Like every homebrewed, house-ruled creation, the DM can just decide not to use it in his game.
We're just talking past each other now but a few final words to address some inaccuracies in your depiction of what I have.
So there are races and classes that get advantage on intimidation? So what? Did you even read what I wrote? My class only gets advantage on intimidation when wearing certain armor and wielding certain types of weapons. So even if you had a half-orc warlord, guess what? There would be situations where he would be even more effective than a non-half-orc warlord. Say the group is captured and their armor and arms taken away. That half-orc still gets to use his other warlord abilities with advantage on the rolls.
Don't like the interplay between other classes and this one? Don't allow multiclassing with them. This class is designed for a low- or no-magic style world anyway. You know people use D&D rules to play all kinds of campaigns, right? I could play a Norse or Saxon campaign and this would fit well.
Enemy leader is "a painfully ill-defined term", eh? Let's crack open LMoP for a moment, shall we?
Page 10, area 6: goblin den: "six goblins inhabit this den, and one of them is a leader with 12 hp."
page 12, area 8: "The leader of the goblinoids..." (talking about Klarg).
page 35, thundertree area 13: "the leader of the group..."
page 35, wyvern tor orc camp: "the marauders in this cave include Brughor (obviously the leader), six ordinary orcs..."
page 38, area 7: "7 goblins and their leader..."
page 39, area 9: named goblin and 2 ordinary goblins
page 40: king grol (think he is a leader?)
I stopped here and didn't even continue to the last section since it seems the WotC writers understand what a leader is from the examples given.
Now maybe not all of these leaders would have the sense of honor or warrior's code to understand or take up a single combat between warlords. Again, this is a class and a specific ability that may not make sense in every situation. It's intended for use in cultures where a warrior's code dominates - Norse, Saxon, Frankish cultures; Klingon culture; barbarian, dwarf, or some orc cultures to give it a D&D spin.
How do I imagine it playing out in a cinematic scenario? Exactly how it does in the books I keep referencing, over and over. You should read them, they are a fun read.
You must lack imagination. This class' warband followers could be used, I don't know, in addition to traditional hirelings? Did you miss the part where the power curve of 5E is flattened? So you wouldn't want an extra couple of 3rd level warriors following you around, in addition to your hirelings? Are your hirelings absolutely loyal to your cause? Maybe level 1-3 is too low - gosh, if only I could change and tune that ability. Sheesh, dude.