DM_Jeff said:
What I can say is seeing the names Mongoose (of old, anyway) and Fast Forward associated with these books is painful to read. Here's why.
-DM Jeff
Which is why Red Flags are going up for me. It seems to be a much better book on its surface, but as I get farther and farther into it, more and more keeps jumping out at me.
(Some of this I now know for sure is due to me just being a more observent reader with a pretty good knowledge of d20 rules).
If you can help with answering my questions, it'd help.
1. VoTaurr, a creature that had a good chance of becoming a major player in my game. (Aside from the Silly LA:+0 for a Large Creature with Natural Weapons).
Males are listed as Monstrous Humanoids, Females as Humanoids. The Appendix in the back has both listed as Monstrous Humanoids. Which is correct? The Female Stat block seems to be for a........
Umm. My. That is really fubar'd. OK. The text says that the Stat Block is for a standard Male Monk & Female Cleric. OK. They each have 1d8 Hit Die. Appendix in the back says they are Monstrous Humanoids & as such gain 1 Racial Hit Die of Monstrous Humanoid. So.....
The sample Stat blocks should each have 2 HD (1 Racial, 1 Class), or else the 1 HD of MH got switched out for the class HD (like a Humanoid would).
Now, the Female has no mention of spells (a 1st level cleric with a 13 Wis should have some Spells mentioned somewhere in her stat block). The Male does, however have a +1 AC bonus due to his Wisdom (like a monk should). So has the Racial HD just been changed out?
Since everything else doesn't add up; Should the Male VoTaurr even be Large Sized? The females aren't (insert juvenile joke here). As a medium creature I could believe the +0 LA.
So.
Do you have access to the orginal 3.0 stats? From there I at least could make heads or tails of this.
PS. Under the Bascaron subtype. Just right along in the middle of the paragraph right out of the blue it goes: "Flavor, Background, Flavor, They are weak during the day, but at night they gain TWICE THEIR USUAL HIT POINTS AND CAN BE HARMED ONLY BY COLD IRON".
Don't ya think you might want to have that under a Bullet Point or something? Maybe its own little Trait Box? Maybe monsters with that subtype (such as the Brine Fiend) should mention that they have x2 Hit Points at night & you need to club them to death with a cast iron frying pan?
Or was the mechanic dropped & that just slipped through? Or does the Campaign Book have more detail about the Moon's effects?
At this point this book has just developed the "Time Out" Subtype.
Namely, I ain't letting any of this into my game until I give it a close inspection. Way too many serious goofs on just a once over for me to think there aren't more, serious errors in the CR system. Like the Unclean Spirit. a 3 HD Undead with a CR of 8. It's got some nasty abilities, but nothing to justify its 18 HP butt troubling an 8th level party.
At least it seems to have erred on the High Side. I'd rather my players walk all over a supposed fair challenge that wipe out half the party.
I'll try to sit down this weekend & give it a closer inspection.
For now, I'd tell people to go into a holding pattern (at least as far as the Monster Book is concerned).