Warlords of the Accordlands

So, back in December I picked up all the Accordlands books for $49 (Brand new and $20 of it was shipping). Since I've sworn off buying any rpg stuff until next year (yeah, no rpg purchases until Jan of 2009), it's time to start going through some of my backlog of books.

I know that AEG has shuffled the cardgame (which I've never played and don't have any interest in playing) off to another company.

First question is, is there any erratta or resources I should look at snagging? Nice online maps or whatever?

Second, are there any mechanical gotcha! things to look out for? I'd look at running this using a modified d20 ruleset, but it's always nice to know about pitfalls ahead of time.

Third, is there a secret hideout of Accordlands fans? I know Ptolus had a price-point that put it beyond the interest of many folks (and I got it as a gift), but it kinda seems like it would have had at least something of a following. Even if you don't know or care about the CCG side of things.

Fourth...hmmm... are there any questions I _ought_ to be asking about this beasty? I'm not quite sure if the setting manages to really rise above the standard fantasy setting, but it seemed like it had some potential.
 

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Troll and Toad store, on ebay.

I've found them to be a bit inconsistent in terms of the actual condition of the products advertised, but other people haven't had a problem with them. They don't combine shipping costs on rpgs, so it does add up.

Still, it was a damn fine price to pay for all of the books.

DM_Jeff, thanks for the link, I'll start poking around.
 

I picked up 3 of the Accordland books for about $35 at Troll & Toad. Excellent condition, fast delivery, absolutely no complaints.

As far as the setting itself - I really want to like it, but something just doesn't click for me. Probably the elves, in part. It also seemed to be really hard to find specific setting information.
 

Thanks for pointing that out! The four books where $26 (combined) shipping was $60 to europe. With the current dollar to euro conversion rates that's around 15 euro a book, still a very good price...
 

Poked around a bit... hmmm. Seems kinda like it was almost DOA. Bit of a shame that, but so called "dead" games don't bother me. Doesn't look like there was ever very much put out in terms of extra bits.

I did manage to find an Eratta thread over there (temple of lore link I think it was) so I suppose I'll poke into that a bit.

Nellisir said:
As far as the setting itself - I really want to like it, but something just doesn't click for me. Probably the elves, in part.

I on the other hand always liked Talislanta. :D In this particular case, I find it intriguing that they're willing to simply set the elves up as default "bad guys" right from the start.

I've got a year not not buying stuff ahead of me though, so I'm looking forward to really poking into this.
 

We've been playing the WotA "campaign" (one of the books is, fundamentally, an Adventure Path) with an online group (playing via AIM chatroom) for about a year and a half now. We're at level 8 or so.

The campaign world itself certainly has a dark feel to it, with three of the major power groups (Elves, Nothrogs, Deverenians) having evil tendencies.

I like that some of the races have different takes on them (like the elves), but the "fluff" is sometimes a little weak or vague, IMO. (My PC is a Nimbic, which is a cool concept, but the fluff for the race is pretty slim.)

Of the 7 players in the group, only one of the players (plus the DM) is really into the card game (and they are *really* into it; the player in question is the "rules guy" on the Warlord message boards, and the DM created a card-management database that many Warlord players use). It does sometimes seem as though that player has a bit of an advantage when it comes to world knowledge, and knowing how to develop his PC to take advantage of the game world.

As was pointed out in the old thread, the game was originally developed as a 3E product, and updated to 3.5, but that update isn't always complete (there are some spells and abilities that seem more rooted in how things worked in 3E). And, some of the world-specific mechanics (such as the Astral subtype) don't seem to work quite right.

The campaign book adventures are kind of a mixed bag. Some of them aren't bad, but some of them are just hack-and-slash. And, it doesn't yet feel to us, as players, like there's a strong unifying metaplot across the adventures.
 


A lot of the notes about a lack of long detailed fluff on races or places is fairly deliberate IIRC. The designers didn't want to do a Forgotten Realms heaping of fluff you needed to learn. They gave you the basics and expected you to put your own spin on races and places and fill in the blanks with whatever you felt comfortable with.

-DM Jeff
 

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