Warlords of the Accordlands


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DM_Jeff said:
A lot of the notes about a lack of long detailed fluff on races or places is fairly deliberate IIRC. The designers didn't want to do a Forgotten Realms heaping of fluff you needed to learn. They gave you the basics and expected you to put your own spin on races and places and fill in the blanks with whatever you felt comfortable with.

-DM Jeff

Personally, I'm glad to hear that.

One of the things I always liked about Palladium Fantasy was that there was enough information for you to have a feel for stuff, but it was wide open enough for you to drop in just about anything you wanted.
 


DM_Jeff said:
A lot of the notes about a lack of long detailed fluff on races or places is fairly deliberate IIRC. The designers didn't want to do a Forgotten Realms heaping of fluff you needed to learn. They gave you the basics and expected you to put your own spin on races and places and fill in the blanks with whatever you felt comfortable with.

I guess my problem was the tons of background and history...and very little current-day stuff. If you want to go skimpy, that's fine. The Greyhawk '83 boxed set is still a classic. WotA's World Atlas is 287 pages, though. That's not "the basics".

I'd much rather the reverse; a clear snapshot of the present, and easy on the convoluted history.
 

Timmundo said:
So.... when is AEG releasing them as *.pdf's? Given the impending release of 4e - that's the only way I'd buy them now.

Probably never. They stopped releasing d20 products (of any medium) after WLC came out.
 

Sitara said:
Whats the assassin and necromancer base class like?

Assassin: much like a rogue, with training in poison use, some immunity / resistance to poisons, and the ability to do "crippling strikes" (damage to Str, Dex, or Con).

Necromancer: fundamentally a wizard, with a somewhat different spell list, the ability to rebuke undead, and several class abilities that begin to mimic undead (able to heal damage to self by hitting a living creature with an unarmed strike, undead-like immunities, ability to rise from the dead in certain circumstances).
 

Nellisir said:
I guess my problem was the tons of background and history...and very little current-day stuff. If you want to go skimpy, that's fine. The Greyhawk '83 boxed set is still a classic. WotA's World Atlas is 287 pages, though. That's not "the basics".

I'd much rather the reverse; a clear snapshot of the present, and easy on the convoluted history.

I'd agree with that. There's an awful lot of page count devoted to fluff in the books, and yet, I sometimes feel like it's a mile wide and an inch deep (and, as Nellisir notes, heavy on the past, light on the present).

My PC isn't one of the "major" races, which might be part of the problem, but there's virtually no background for me to use for him. Given that this is supposed to be a richly detailed setting, that kind of irks me.
 

kenobi65 said:
Assassin: much like a rogue, with training in poison use, some immunity / resistance to poisons, and the ability to do "crippling strikes" (damage to Str, Dex, or Con).

Necromancer: fundamentally a wizard, with a somewhat different spell list, the ability to rebuke undead, and several class abilities that begin to mimic undead (able to heal damage to self by hitting a living creature with an unarmed strike, undead-like immunities, ability to rise from the dead in certain circumstances).

It's worth noting that every class has variant class abilities by race. So a dwarven assassin is different from an elven assassin which is different from a nimbic assassin which is different from a nothrog assassin. And so forth.
 

Nellisir said:
It's worth noting that every class has variant class abilities by race. So a dwarven assassin is different from an elven assassin which is different from a nimbic assassin which is different from a nothrog assassin. And so forth.

Yes, I should have noted that. Each race/class combo gets 3 or so different unique abilities at different levels (usually, one that kicks in at low levels, one at mid levels, and one at upper levels).

Nimbic assassin. That'd be cool. :D
 

All I have is the Monster Book (I'm the one that kept finding errors in the Thread Tagged).

This book seemed to be the victim of having such a long lead & development time that it went from 3.0 to 3.5 and quite a few editing errors crept in.

I've used it quite a bit (as it is one of the few non-WotC Full Color Monster books).

Overall, I like it quite a bit as a Monster Book. You need to really read the monster blocks before you just throw CR X Monster vs Party Level X (Which very few books do a good job of).

As a Player Resource.... Not so much, too many glaring errors (Vau-Taurs being Large ECL 0 PC Races for instance).

Overall, if you can get the Monster Book, I'd recommend it.
 

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