Warriors of Dawn, Knights of Twilight IC Thread, Prologue - Chapter I

Utterly depressed from the failure of his magic, and seeing Ghaeleon and Kazuyo outnumbered, Xanadil flies to J8 and fires another one of his magic arrow at the lemure in J10.
(+2 arrow: atk +15; dmg 1d6+5 +1d6 electric +1d6 sneak attack)
 

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OOC-Jarval, you still can have another actions worth of turns, your full round casting from the last round ends at the beginning of your action -taking no extra time from this round- and then you have time to do sometihng else.

Update tomorrow (hopefully)
 

Sollir Furryfoot said:
OOC-Jarval, you still can have another actions worth of turns, your full round casting from the last round ends at the beginning of your action -taking no extra time from this round- and then you have time to do sometihng else.

In that case, I'll also take a shot to at Darcis with my crossbow. Poor guy must feel a bit picked on ;)
 

OOC: I should consider taking intimidate for when I am in bear form... Anyway.

IC: ROAR!

OOC: I send another volley of attacks at Darcis.
 


Round 6

Originally posted by GnomeWorks:
"Your presence here is unwanted." Darcis says quietly. "You have shown your foolishness by not obeying me. You will now suffer the consequences... and the wages of disloyalty are death."

Darcis then lunges at his opponent with the Darksoul.

Darcis thrusts forward with his mystic sword and slices cleanly into the centaur, Darksoul glows faintly with power as it draws blood. (Attack roll of 9+11+2 -aid- for a total of 22, dealing 12 damage)

Quivalin moves forward to get a better aim with his bow should things get messy, all the while continuing to sing.

Originally posted by Lichtenhart:
Utterly depressed from the failure of his magic, and seeing Ghaeleon and Kazuyo outnumbered, Xanadil flies to J8 and fires another one of his magic arrow at the lemure in J10.

The fairy rogue appears for a moment as he shoots an arrow which proves fatal for the demonbeast whom collapses after being pierced by the arrow. His spirits being lifted a little, Xanadil once again fades out of sight. (Attack roll of 7 for a total of 22, 9 phys+2 electricity+4 sneak attack damage)

Balbanes attacks the construct closest to him, his flaming sword arcing through the construct with great force, the golem staggering for a moment before falling into pieces. (8 phys damage -originally 14-, 4 points of fire damage) The swordsman than moves closer to where Kayuzo is fighting their new opponents.

Even as Balbanes approaches closer to the battle, one of the demonic warriors takes a swing at Kayuzo, taking advantage of the already wounded centaur...the creature strikes with amazing accuracy and impales the centaur on his side, Kayuzo reeling from the attack (Attack roll of natural 20! Confirms with another roll of 17, 18 damage).

Originally posted by Dalamar:
"Tastes like chicken"
Ganradh smirks at his friends as he assaults the one brass figure next to him.

Ganradh moves up to the brass golems guarding the way to Darcis and the rest of the group, drawing several attacks from the combined might of both brass golems, but all of their attacks fail as they either miss or tap harmlessly accross the shifter's troll hide (attack/AoO rolls of 9, 4, 11, 7), he then gets to make an attack of his own, his claw raking at one of the golems, striking it for a minimal, yet noteworthy amount of damage (attack roll of 6, 3 damage -originally 9).

(OOC Note-I did forget your amulet of mighty blows +1, so you might have killed a little bit faster, although it wouldn't help vs. hardness. However, a good reason why I forgot the extra damage is that chars are supposed to list their attack bonus and damage -posted that in the OOC thread, sorry if you didn't see it, I would appreciate if you did that from now on, it saves me the time of having to flip open my MM when you shift into something ;))

Relanoth follows his draconic gut instinct, so while unable to make it to the front lines just yet he instead chooses to start to inspect the golden door on the far left.

The other demonic warrior takes a step back, pulling a bag out of a pouch at his side and tossing it towards Ghaleon, the bag striking the druid-turned-bear and bursting open, revealing a sticky green solution which coats him...gluing him to the floor... (Attack roll of 17, tanglefoot bag, Reflex saved fail with a roll of 9)

-To escape, a strength check must be made or slashing damage done to the goop-

The group of lemures by the door remain in their respective positions, mindlessly following their given orders.

Originally posted by Zack2216:

Ghaleon roars once again and makes a barrage of attacks upon Darcis, slowed down by the goo which quickly begins to solidify around his body. He focuses for a moment upon the blurred image of the dark warrior, all three of his attacks aimed properly as he moves in (rolled 41, 69, and 79 for concealment checks), however all three also missing to Darcis' superior agility (attack rolls are 12, 17, and 6, for a total of total of 20, 25, and 9, for claw-claw-bite, respectfully)

Originally posted by Darkwolf
"Stand still so I can kill you! ROAR!"
Kazuyo swings at the intelligent one.

After taking his fair share of damage from the brunt of both Darcis and one of his demonic henchmen, Kayuzo thinks its payback time as he swings his scythe forward, the dark warrior almost mocking him as he dodges the weapon (45 vs. concealment, attack roll of 5 for a total of 22 :()

(OOC Comment-Hrm, alot of people are roaring in this battle ;))

One of the brass warriors next to Ganradh attacks the shifter, his body flailing clumsily but managing to strike. (19 rolled, 6 damage)

Meanwhile Angelo summons forth three magic missiles, glowing with their increased magical might. They streak forth and strike Darcis unerringly, the dark warrior staggering backwards (18 damage) as the first blow to the antipaladin proved to be very strong indeed...Angelo follows up with a crossbow bolt, but that fails as Darcis recovers quickly after the magic attack and effortlessly dodges. (84 vs. concealment, attack roll of 9)

The other brass golem, previously attacked by Ganradh lashes forth itself, slamming into the shifter, getting past his defenses for a good blow to his stomach. (18 rolled, 7 damage)



Round 7:

Initiatives:
Quivalin: 21 (Hitpoints:30/30)
Xanadil: 19 (Hitpoints: 16/16)
Balbanes: 15 (Hitpoints: 58/62), Charged Sword (Keen, Flaming Burst)
Ganradh: 15 (Hitpoints: 35/55)
Relanoth: 14 (Hitpoints: ? –don’t have 5th level stats yet)
Ghaleon: 9 (Hitpoints: 56/60), Greater Magic Fang, Flame Blade, Bear Form, entangled (-2 to attacks, -4 dex), glued to the floor
Kayuzo: 8 (Hitpoints: 46/97), Raging
Angelo: 4 (Hitpoints: 25/25), Shield

Status Effects-Whole party is under the effect of Quivalin’s Inspire Courage song, gaining a +2 morale bonus versus fear effects and a +1 morale bonus to attack and weapon damage rolls.

Darcis: 23 (Hitpoints: 27/45), for GnomeWorks and Non-PCs highlight the following for spells active upon Darcis (see above, UBB code doesn't seem to be working well...)

Demonic Warrior 1: 13 (Status: ?)
Demonic Warrior 2: 15 (Status: ?)

Lemure 1: 5 (Status: ?), readying an attack
Lemure 2: 12 (Status: ?), readying an attack
Lemure 3: 11 (Status: ?), readying an attack
Lemure 4: Dead

Brass Figure 2: Dead
Brass Figure 3: Dead
Brass Figure 4: Dead
Brass Figure 5: 8 (Status: ?)
Brass Figure 6: 4 (Status: ?-3)

Off-Map
Hooded Figure: 18 (Status: ?)
 
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"Obviously you got lucky. Just try that again chump!"
After missing the previous two times, Kazuyo aims to take Darcis' head off!

Status: Enraged: +4 str(already counted below) + 4 con(+10 hp) +2 will saves, -2 ac : 8 rounds remaining

Attack: (+17 attack(19-20 crit), 2d6+16 damage(x4 on crit)).
 

Thanx Sollir.

+12 Attack Bonus
1d8+6
Holy
Keen (16-20)
Flaming Burst

Balbanes moves and attacks Brass Figure 5 in hopes to deal some more damage.
 

Darcis flinches from the damage inflicted upon him, but otherwise remains stationary.

"Perhaps you are more worthy to fight me than I first believed, centaur."

He then strikes Kazuyo with the Darksoul again...

Atk +11, dmg 2d6+5
 

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