As Darcis begins to leave two twin statuettes inside the room begin to shift and move, metal clashing as centuries old figures animate, standing at least 16 ft. tall at their standing height. The anti-paladin's natural instinct drove him to protect his charge, but the large hooded figure stood motionless. Its head moved over to Darcis, and from underneath the darkness it uttered a telepathic command, making the anti-paladin following its orders and going up the stairs. But out of the corner of his eye, Darcis saw the figure motion his staff, and almost instantly a thawing cold split inside the room, causing the air to freeze and the statues to shatter...
(The statues both took 54 points of cold damage...)
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Round 2
Quivalin continues to sing his chant, inspiring courage as his companions fight.
Originally posted by Lichtenhart:
Xanadil, noticing his friends are far better equipped than him to harm those fiends, and they're not in danger anymore, calms himself a bit and takes a look at the apparently bottomless pit (+10 spot, +13 search, low light vision).
Xanadil hovers above the pit, looking below though the darkness is too deep for the fey's eyes to penetrate.
Originally posted by Creamsteak
Balbanes turns quickly on his opponent and tries to take down this vile creature. If the creature isn't taken down, Balbanes takes a 5 foot step towards the north. If the creature is taken down, balbanes moves into C1 as fast as possible and tries to look over the room during his move.
Balbanes swings and takes down his opponent quickly, the creature's body also dissolving from the holy light which radiates from the holy warrior's sword. (Rolled a 3 to hit, 9 base damage, 6 holy damage), he then continues to move towards C1, but on his way gets clawed in the back by the other Lemure (Balbanes takes 4 damage).
Getting a better look at the room, Balbanes notices a large hole in the floor, with a row of pillars as he goes further into the temple. Behind the pillars he notices a Lemure hiding in waiting.
Garandh gets up and moves over to G5.
Relanoth concentrates on moving into the other room.
Originally posted by Zack
I will transform into a black bear on my initiative. After that, I will attempt to move to E 10 so I can strike the lemure at D 11.
Ghaleon transforms into a black bear, and gets in a position where he can attack the Lemure as soon as possible, helping Kayuzo flank for now, though the demon-beast doesn't like this, and retaliates by clawing into the druid/bear's hide, inflicting a small wound (4 damage)
Originally posted by Darkwolf
Kazuyo will attack the lemure next to him if it is still alive(+14 attack(19-20 crit), 2d6+12 damage(x4 on crit)). Otherwise he'll move into the room ahead and attack any demons there. If none are present he'll listen for anything that might have been alerted by screaming lemures and/or battle noise.
Kayuzo easily hits into the Lemure, finishing the demon-beast off. (Rolled a 5 on his attack, 18 damage), the centaur then moves inside the room for a better view of his opponents. Down his side, he notices a contingent of strange warriors, seemingly clad in a bronze-colored armor they march forward at a slow but steady pace, clinking noises following their footsteps.
Originally posted by Jarval
"Damn it!" Angelo snaps as his bolt goes wide.
He waits to see if his companions can finish off the demons, ready with a magic missile for any that survive their attacks.
Angelo moves into position and fires three magic missiles into the Lemure over at the NW side, causing the creature to stagger and fall. (Rolled 12 vs. SR, 11 damage)
Round 3
Initiatives:
Quivalin: 21 (Hitpoints:30/30)
Xanadil: 19 (Hitpoints: 16/16)
Balbanes: 15 (Hitpoints: 58/62), Charged Sword (Keen, Flaming Burst)
Ganradh: 15 (Hitpoints: 55/55)
Relanoth: 14 (Hitpoints: ? –don’t have 5th level stats yet)
Ghaleon: 9 (Hitpoints: 56/60), Greater Magic Fang, Flame Blade, Bear Form
Kayuzo: 8 (Hitpoints: 77/87)
Angelo: 4 (Hitpoints: 25/25), Shield
Status Effects-Whole party is under the effect of Quivalin’s Inspire Courage song, gaining a +2 morale bonus versus fear effects and a +1 morale bonus to attack and weapon damage rolls.
Lemure 1: Dead
Lemure 2: Dead
Lemure 3: Dead
Lemure 4: Dead
Lemure 5: Dead
Lemure 6: Dead
Lemure 7: 4 (Status: ?
Brass Figure 1: 15 (Status: ?)
Brass Figure 2: 6 (Status: ?)
Brass Figure 3: 5 (Status: ?)
Brass Figure 4: 13 (Status: ?)
(Cleared up Dead Lemures from the map, tell me if you want them back

)
(Using 'Demon' lightly, you don't know what alignment it is)
Off-Map
Darcis: 23 (Hitpoints: 45/45)
Hooded Figure: 18 (Status: ?)
ETA on Darcis' Arrival: 2 rounds, try and get in chat GW or are you still having trouble (respond to this in OOC thread).
Map Attached: (Finally in the same post!

)