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<blockquote data-quote="Bront" data-source="post: 2820148" data-attributes="member: 19696"><p>DEFCON1 - Any comments or feedback on either of my characters? (Note, i moved and revised them a bit.)</p><p></p><p>[CODE][B]Name:[/B] Zan</p><p>[B]Class:[/B] Wizard</p><p>[B]Race:[/B] Changling</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male?</p><p>[B]Alignment:[/B] NG</p><p></p><p>[B]Str:[/B] 8 -1 (0p.) [B]Level:[/B] 1 [B]XP:[/B] 0/1000</p><p>[B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +0 [B]HP:[/B] 9 (1d4+2+3)</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] -1 [B]Dmg Red:[/B] XX/XXXX</p><p>[B]Int:[/B] 18 +4 (16p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 8 -1 (0p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] XX%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 10</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +2 +2</p><p>[B]Ref:[/B] 0 +1 +1</p><p>[B]Will:[/B] 2 -1 +1</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Light Crossbow ('80) +1 1d8 19-20x2</p><p>Quarterstaff -1 1d6-1 20x2</p><p>Dagger(10') -1(+2) 1d4-1 19-20x2</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Elven, Gnome, Halfling</p><p></p><p>[B]Abilities:[/B]</p><p>Changeling Racial Abilities</p><p>- +2 save vs Sleep and charm</p><p>- +2 Bluff, Intimidate, Sense Motive</p><p>- Natural Linguist: Speak Language class skill</p><p>- Minor Shape Change: </p><p>Dual Specialization: Illusion & Transmutation</p><p>FOrbidden Schools: Abjuration, Enchantment, Necromancy</p><p>Familiar: Toad (+3 HP)</p><p></p><p>[B]Feats:[/B] Extend Spell, Scribe Scroll, Skill Focus: KN: Arcana, Skill Focus: KN: History</p><p></p><p>[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Decipher Script 4 +4 +8</p><p>KN: Arcane 4 +4 +3 +11</p><p>KN: History 4 +4 +3 +11</p><p>KN: The Planes 4 +4 +8</p><p>KN: Local 1 +4 +5</p><p>Spellcraft 4 +4 +8</p><p>Use Magic Divice 3 +0 +3</p><p>Bluff 0 +0 +2 +2</p><p>Concentration 0 +2 +2</p><p>Disguise 0 +0 +10 +10</p><p>Intimidate 0 +0 +2 +2</p><p>Sense Motive 0 +0 +2 +2</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Light Crossbow 35 4</p><p>20 Bolts 2 2</p><p>Quarterstaff 4</p><p>Dagger 2 1</p><p>Spell Component Pouch 5 2</p><p>Spellbook 15 3</p><p>Backpack 2 2</p><p>Bedroll 0.1 5</p><p>5 Candles 0.05 </p><p>5 Pieces of Chalk 0.05 </p><p>Ink Pen 0.4 </p><p>Ink 8 </p><p>Scroll Case 1 0.5</p><p>5 sheets of paper 2 </p><p>Familiar Summoning 100 </p><p>[B]Total Weight:[/B]23.5lb [B]Money:[/B] 27gp 4sp 0cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 26 53 80 80 400</p><p></p><p>[B]Age:[/B] 21</p><p>[B]Height:[/B] 5'4"</p><p>[B]Weight:[/B] 121lb</p><p>[B]Eyes:[/B] White</p><p>[B]Hair:[/B] White</p><p>[B]Skin:[/B] Grey[/CODE]</p><p><strong>Appearance:</strong> </p><p>Zan is small and fairly frail looking. His grey skin and white eyes and hair are unusual for a changeling only in that he chooses to not hide his true nature. He wears fairly loose fitting traveling clothes, with a long black cloak that flows around him.</p><p></p><p><strong>Personality:</strong></p><p>Zan is a studious and curious person. He enjoys testing out things, be they magical projects, his own shifting abilities, or just the limits of things. While not the most social of people, Zan has no problems working with others, or even talking to them, though he is sometimes short to tolerate the stupidity of others. While Zan would not risk others in his experiments, he does not always take the best route when he does experiment, often making a careless mistake, or failing to see obvious risks. Zan is a fount of knowledge, and is never afraid to share this with the world.</p><p></p><p><strong>Background:</strong> </p><p>Zan has always been proud of his changeling heritage, and usually openly walks around in his natural form. He feels that his changeling heritage shows that limits are what you perceive, and must be tested in every way. Growing up in Q’Barra gave him many opportunities to test his limits. Zan was naturally attracted to magic, and found many interesting new limits to test with it. He spent time watching the local magewrights work. He toyed with magic and spent time studying it and its strange effects.</p><p></p><p>Zan apprenticed himself to Allustar, an elder wizard and librarian residing in Seawell, after several detailed discussions about magic. Allustar knew quite a bit, and encouraged Zan's analysis on the theories of magic. His magic grew in power under Allustar's tutelage, but Zan wanted more. A few years before the war ended, he went off to study at Morgrave University at Allustan's recommendation. He learned diversity in specializing, and enjoyed testing his magical limits. He worked with stretching his magic, and using it ways well beyond those thought conventional. He brought his changeling approach to magic, and was rewarded with a unique perspective on magic and its workings.</p><p></p><p>Zan was never one for much personal contact beyond those he discussed magic and other scholarly topics with, and as a result had few ties in Sharn. So, Zan returned to Seawell. Unfortunately, Allustar had passed away while he was a student, and his parents had left to find a new life rebuilding after the war. Zan took over for Allustar, and has been the librarian for almost a year now, studying magic and other scholarly pursuits while earning a modest living. A yearning to move beyond the books and into some field study has begun to tug at Zan, but he has held out for the right time, as he feels comfortable with his home.</p><p></p><p><strong>Spellbook</strong></p><p>1st Level</p><p>Enlarge Person</p><p>Color Spray</p><p>Feather Fall</p><p>Mage Armor</p><p>Identify</p><p>Magic Missile</p><p>Summon Monster 1</p><p></p><p>Advancement and goals</p><p>[sblock]<strong>Feats:</strong></p><p>1: Extend Spell</p><p>1W: Scribe Scroll</p><p>B1: Skill Focus: KN: Arcane</p><p>B2: Skill Focus: KN: History</p><p>Goal: Zan looks forward to testing the limits of magic, and learning more about life. He intends on becoming a Recaster and Loremaster[/sblock]</p><p></p><p><strong>Zan's thought on others:</strong></p><p><strong>Kahlia ir'Indari</strong> is an intriguing character. More focused on religious truths than Zan is on factual truths, they still have found time to work together, and occasionally discuss various scholarly issues. They share a budding friendship, which might even border on something more of each of them weren’t so focused on more scholarly pursuits. Zan would love join Kahlia on one of her expeditions, but he’s never been asked, and hasn’t spoken up about his desire.</p><p></p><p><strong>Ari Osten</strong> is all business when it comes to Zan. Zan has had little dealings with the mercenary other than when Ari has requested info. While dealing with the man has proven to be lucrative, it seems that there is little association with the man unless money is concerned. He finds it odd that a man with such a limited scope of knowledge can keep himself so focused and is not bored by not expanding his horizons.</p><p></p><p><strong>Jango and Jina Silversun</strong>, the elven twins. Definitely a unique pair. Zan actually got along with both of them fairly well. Jango was quiet and studious, and Zan enjoyed chatting with him about magic, and investigating his different take on it. Meanwhile Jina’s outgoing nature helped inspire Zan to push his own limits, and he found her company to be quite enjoyable, though they rarely had anything serious to speak of. Despite good relations, Zan was never particularly close to either, considering them simply as friends he meets on occasion.</p><p></p><p><strong>Garrick Yandson</strong> has had little contact with Zan, and most of it has been with Kahlia present, investigating the runes. He knows of Garrick’s reputation as a treasure hunter, but beyond that and a few business meetings, he’s had no reason to seek out Garrick’s company.</p><p></p><p>[sblock=Zandrick (Alternate)][CODE][B]Name:[/B] Zandrick d'Lyrandar</p><p>[B]Class:[/B] Rouge 1</p><p>[B]Race:[/B] Half-Elf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] CG</p><p>[B]Deity:[/B] XXXX</p><p></p><p>[B]Str:[/B] 12 +1 (4p.) [B]Level:[/B] 1 [B]XP:[/B] 0/1000</p><p>[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +0 [B]HP:[/B] 6 (1d6)</p><p>[B]Con:[/B] 10 +0 (2p.) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] XX/XXXX</p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 8 -1 (0p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] XX%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +0 +2 +0 +0 +0 14</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +0 +0</p><p>[B]Ref:[/B] 2 +2 +4</p><p>[B]Will:[/B] 0 -1 -1</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Rapier +1 1d6+1 18-20x2</p><p>Dagger (10') +1(2) 1d4+1 19-20x2</p><p></p><p>[B]Languages:[/B] Common, Elven, Orc, Gnome, Draconic</p><p></p><p>[B]Abilities:[/B] </p><p>Half-Elven Racial Abilities</p><p>-Immune to sleep, +1 save vs enchantment effects</p><p>-Low Light Vision (120')</p><p>-+2 racial bonus to Gather Information and Diplomacy</p><p>-+1 racial bonus to Spot, Search, and Listen</p><p>-Elven Blood (Considered elven)</p><p>Mark of Storm</p><p>- +2 Balance</p><p>- Gust of Wind 1/day (DC:14)</p><p>Sneak Attack: +1d6</p><p>Trapfinding</p><p></p><p>[B]Feats:[/B] </p><p>1st: Least Dragonmark: Mark of Storm</p><p></p><p>[B]Skill Points:[/B] 44 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 2 +3 +5</p><p>Balance 3 +2 +5</p><p>Bluff 3 +2 +5</p><p>Climb 3 +1 +4</p><p>Diplomacy 3 +2 +2 +7</p><p>Disable Divice 2 +3 +5</p><p>Forgery 1 +3 +4</p><p>Gather Information 2 +2 +2 +6</p><p>Intimidate 2 +2 +4</p><p>Jump 3 +1 +4</p><p>Listen 1 -1 +1 +1</p><p>Open Lock 1 +2 +3</p><p>Perform: Oratory 1 +2 +3</p><p>Prof: Sailor 4 -1 +3</p><p>Search 2 +3 +1 +6</p><p>Sense Motive 2 -1 +1</p><p>Slight of Hand 1 +2 +3</p><p>Spot 1 -1 +1 +2</p><p>Swim 2 +2 +4</p><p>Tumble 3 +2 +5</p><p>Use Rope 2 +2 +4</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Rapier 20gp 2lb</p><p>Leather 10gp 15lb</p><p>Dagger 2gp 1lb</p><p>Backpack 2gp 2lb</p><p>Arcane Signet Ring 150gp </p><p>10 fishhooks 1gp </p><p>50' Silk Rope 10gp 5lb</p><p>2 day Trail Rations 1gp 2lb</p><p>Waterskin 1gp 4lb</p><p>[B]Total Weight:[/B]31lb [B]Money:[/B] 2gp 9sp 10cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 87 130 130 650</p><p></p><p>[B]Age:[/B] 24</p><p>[B]Height:[/B] 5'5"</p><p>[B]Weight:[/B] 140lb</p><p>[B]Eyes:[/B] Black</p><p>[B]Hair:[/B] Blue</p><p>[B]Skin:[/B] Tan[/CODE]</p><p><strong>Appearance:</strong> </p><p>Zandrick keeps his long black hair tied back in a ponytail while he works. He is well dressed, but his clothing is functional as well as fashionable. His piercing blue eyes are lit with the fire of life, and his warming smile and wit charm all who meet him.</p><p></p><p><strong>Personality</strong></p><p>Zandrick is a thrill-seeker and glory hound. No task is to big, and no story is to big. He sees himself a hero, and all to often finds that the powers that be are in his way more than they help him achieve his goal. However, he wishes to make his own name, and not rely on the name of his house, or his newly gained dragonmark. He is loyal to his friends, and has developed a bond with the Seawell community, particularly seeing himself as a hero in the eyes of the children there. He has a way with people, particularly the ladies, and is quite sociable. Fortunately, Zandrick is not all talk, and his quick wits have helped him get out of any number of jams.</p><p></p><p><strong>Background:</strong></p><p>Zandrick d'Lyrandar was always overlooked. The eldest of two boys and a girl, he never manifested his dragonmark like his younger two siblings did. Brandor, Zandrick’s father, tried not to show favoritism, but the House always looked for the marks as a sign of prestige, and showed favor on the younger two. This was particularly more noticeable in Newthrone, where the Lyrandar were still establishing their power base.</p><p></p><p>With the other two playing house politics and soaking up the favors, Zandrick looked for other ways to make his name. Brandor got him a position with Captain Doran of the Misty Maiden, one of the most skilled and renowned captains in the Lyrandar fleet. Zandrick took well to the seas, and proved his worth several times to the Captain.</p><p></p><p>Unfortunately, Zandrick was not one for following orders to the letter, nor common sense. He would often perform some bravely foolish stunt that drove the Captain nuts. It didn’t help that he got results, single handedly ending a costly boarding mission by swinging over the crowd and disabling the opposing Captain with a single, lucky, blow. Zandrick ate up the attention as the hero of the battle, despite the Captain chewing him out later for his foolish and dangerous stunt.</p><p></p><p>Zandrick enjoyed the glory and heroics of the war, though he preferred to find ways to disable his opponents instead of killing them when he could, or at least finding ways to end the conflict with as little bloodshed as possible. Of course, he became apt at telling stories of his exploits as well, impressing the ladies of the port with his dashing tales of heroics, perhaps only slightly embellished.</p><p></p><p>Shortly after the war ended, Zandrick’s dragonmark manifested. Zandrick decided to keep that quiet from his family, not wanting to be drawn away from his adventures at sea and back into the politics of the house. However, after having irked several of the upper house members, Zandrick was sent for the “highly prestigious” position to establish the house in the city of Seawell. There, he spent the past year and a half trying to establish a relationship with the sailors in the area. Being given only enough money for a small house headquarters, with a small area in the back for him to live, he’s eeked out a living as a consultant and occasional sailor on some of the fishing vessels. More recently, he’s bend holding classes for the young children, telling them stories of the sea (somewhat embellished), and teaching them some of the basics of sailing, that has given him some status and connection to the community.</p><p></p><p>Recently, he’s found himself attracted to a pretty young half elf by the name of Orana Vissea. He finds himself thinking of her, and has become like an uncle to her five year old son Narran. However, her husband, Herman, is a local fisherman, and also a good friend of Zandrick’s. So, he’s held back his feelings, though he’s caught Orana glazing at him from a distance, and other signs that perhaps she finds him interesting as well. Zandrick has found reasons to see many of the other women in Seawell as a result, trying to shake these feelings. Having kept things fun, and casual, he’s become known as somewhat of a hearth throb, but no one has intrigued him like Orana</p><p></p><p>[sblock=goals]Likely a Rogue/Swashbuckler, potentialy heading into dualist. We'll see, but he'll be a real seaworthy fella[/sblock][/sblock]</p><p></p><p>I have other ideas as well, so if you aren't thrilled with these two, I can formulate another, but I'd like feedback from you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, what's your oppinion of Stormwrack material? If neither of these two ideas suit you, I would like to try one from there, perhaps one of the races (there were 2 that appealed to me)</p></blockquote><p></p>
[QUOTE="Bront, post: 2820148, member: 19696"] DEFCON1 - Any comments or feedback on either of my characters? (Note, i moved and revised them a bit.) [CODE][B]Name:[/B] Zan [B]Class:[/B] Wizard [B]Race:[/B] Changling [B]Size:[/B] Medium [B]Gender:[/B] Male? [B]Alignment:[/B] NG [B]Str:[/B] 8 -1 (0p.) [B]Level:[/B] 1 [B]XP:[/B] 0/1000 [B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +0 [B]HP:[/B] 9 (1d4+2+3) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] -1 [B]Dmg Red:[/B] XX/XXXX [B]Int:[/B] 18 +4 (16p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] XX [B]Wis:[/B] 8 -1 (0p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +X [B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] XX% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 10 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +2 +2 [B]Ref:[/B] 0 +1 +1 [B]Will:[/B] 2 -1 +1 [B]Weapon Attack Damage Critical[/B] Light Crossbow ('80) +1 1d8 19-20x2 Quarterstaff -1 1d6-1 20x2 Dagger(10') -1(+2) 1d4-1 19-20x2 [B]Languages:[/B] Common, Dwarven, Elven, Gnome, Halfling [B]Abilities:[/B] Changeling Racial Abilities - +2 save vs Sleep and charm - +2 Bluff, Intimidate, Sense Motive - Natural Linguist: Speak Language class skill - Minor Shape Change: Dual Specialization: Illusion & Transmutation FOrbidden Schools: Abjuration, Enchantment, Necromancy Familiar: Toad (+3 HP) [B]Feats:[/B] Extend Spell, Scribe Scroll, Skill Focus: KN: Arcana, Skill Focus: KN: History [B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Decipher Script 4 +4 +8 KN: Arcane 4 +4 +3 +11 KN: History 4 +4 +3 +11 KN: The Planes 4 +4 +8 KN: Local 1 +4 +5 Spellcraft 4 +4 +8 Use Magic Divice 3 +0 +3 Bluff 0 +0 +2 +2 Concentration 0 +2 +2 Disguise 0 +0 +10 +10 Intimidate 0 +0 +2 +2 Sense Motive 0 +0 +2 +2 [B]Equipment: Cost Weight[/B] Light Crossbow 35 4 20 Bolts 2 2 Quarterstaff 4 Dagger 2 1 Spell Component Pouch 5 2 Spellbook 15 3 Backpack 2 2 Bedroll 0.1 5 5 Candles 0.05 5 Pieces of Chalk 0.05 Ink Pen 0.4 Ink 8 Scroll Case 1 0.5 5 sheets of paper 2 Familiar Summoning 100 [B]Total Weight:[/B]23.5lb [B]Money:[/B] 27gp 4sp 0cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 26 53 80 80 400 [B]Age:[/B] 21 [B]Height:[/B] 5'4" [B]Weight:[/B] 121lb [B]Eyes:[/B] White [B]Hair:[/B] White [B]Skin:[/B] Grey[/CODE] [B]Appearance:[/B] Zan is small and fairly frail looking. His grey skin and white eyes and hair are unusual for a changeling only in that he chooses to not hide his true nature. He wears fairly loose fitting traveling clothes, with a long black cloak that flows around him. [B]Personality:[/b] Zan is a studious and curious person. He enjoys testing out things, be they magical projects, his own shifting abilities, or just the limits of things. While not the most social of people, Zan has no problems working with others, or even talking to them, though he is sometimes short to tolerate the stupidity of others. While Zan would not risk others in his experiments, he does not always take the best route when he does experiment, often making a careless mistake, or failing to see obvious risks. Zan is a fount of knowledge, and is never afraid to share this with the world. [B]Background:[/B] Zan has always been proud of his changeling heritage, and usually openly walks around in his natural form. He feels that his changeling heritage shows that limits are what you perceive, and must be tested in every way. Growing up in Q’Barra gave him many opportunities to test his limits. Zan was naturally attracted to magic, and found many interesting new limits to test with it. He spent time watching the local magewrights work. He toyed with magic and spent time studying it and its strange effects. Zan apprenticed himself to Allustar, an elder wizard and librarian residing in Seawell, after several detailed discussions about magic. Allustar knew quite a bit, and encouraged Zan's analysis on the theories of magic. His magic grew in power under Allustar's tutelage, but Zan wanted more. A few years before the war ended, he went off to study at Morgrave University at Allustan's recommendation. He learned diversity in specializing, and enjoyed testing his magical limits. He worked with stretching his magic, and using it ways well beyond those thought conventional. He brought his changeling approach to magic, and was rewarded with a unique perspective on magic and its workings. Zan was never one for much personal contact beyond those he discussed magic and other scholarly topics with, and as a result had few ties in Sharn. So, Zan returned to Seawell. Unfortunately, Allustar had passed away while he was a student, and his parents had left to find a new life rebuilding after the war. Zan took over for Allustar, and has been the librarian for almost a year now, studying magic and other scholarly pursuits while earning a modest living. A yearning to move beyond the books and into some field study has begun to tug at Zan, but he has held out for the right time, as he feels comfortable with his home. [B]Spellbook[/B] 1st Level Enlarge Person Color Spray Feather Fall Mage Armor Identify Magic Missile Summon Monster 1 Advancement and goals [sblock][B]Feats:[/B] 1: Extend Spell 1W: Scribe Scroll B1: Skill Focus: KN: Arcane B2: Skill Focus: KN: History Goal: Zan looks forward to testing the limits of magic, and learning more about life. He intends on becoming a Recaster and Loremaster[/sblock] [b]Zan's thought on others:[/b] [b]Kahlia ir'Indari[/b] is an intriguing character. More focused on religious truths than Zan is on factual truths, they still have found time to work together, and occasionally discuss various scholarly issues. They share a budding friendship, which might even border on something more of each of them weren’t so focused on more scholarly pursuits. Zan would love join Kahlia on one of her expeditions, but he’s never been asked, and hasn’t spoken up about his desire. [b]Ari Osten[/b] is all business when it comes to Zan. Zan has had little dealings with the mercenary other than when Ari has requested info. While dealing with the man has proven to be lucrative, it seems that there is little association with the man unless money is concerned. He finds it odd that a man with such a limited scope of knowledge can keep himself so focused and is not bored by not expanding his horizons. [b]Jango and Jina Silversun[/b], the elven twins. Definitely a unique pair. Zan actually got along with both of them fairly well. Jango was quiet and studious, and Zan enjoyed chatting with him about magic, and investigating his different take on it. Meanwhile Jina’s outgoing nature helped inspire Zan to push his own limits, and he found her company to be quite enjoyable, though they rarely had anything serious to speak of. Despite good relations, Zan was never particularly close to either, considering them simply as friends he meets on occasion. [b]Garrick Yandson[/b] has had little contact with Zan, and most of it has been with Kahlia present, investigating the runes. He knows of Garrick’s reputation as a treasure hunter, but beyond that and a few business meetings, he’s had no reason to seek out Garrick’s company. [sblock=Zandrick (Alternate)][CODE][B]Name:[/B] Zandrick d'Lyrandar [B]Class:[/B] Rouge 1 [B]Race:[/B] Half-Elf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] CG [B]Deity:[/B] XXXX [B]Str:[/B] 12 +1 (4p.) [B]Level:[/B] 1 [B]XP:[/B] 0/1000 [B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +0 [B]HP:[/B] 6 (1d6) [B]Con:[/B] 10 +0 (2p.) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] XX/XXXX [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] XX [B]Wis:[/B] 8 -1 (0p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +X [B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] XX% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +2 +0 +0 +0 14 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +0 +0 [B]Ref:[/B] 2 +2 +4 [B]Will:[/B] 0 -1 -1 [B]Weapon Attack Damage Critical[/B] Rapier +1 1d6+1 18-20x2 Dagger (10') +1(2) 1d4+1 19-20x2 [B]Languages:[/B] Common, Elven, Orc, Gnome, Draconic [B]Abilities:[/B] Half-Elven Racial Abilities -Immune to sleep, +1 save vs enchantment effects -Low Light Vision (120') -+2 racial bonus to Gather Information and Diplomacy -+1 racial bonus to Spot, Search, and Listen -Elven Blood (Considered elven) Mark of Storm - +2 Balance - Gust of Wind 1/day (DC:14) Sneak Attack: +1d6 Trapfinding [B]Feats:[/B] 1st: Least Dragonmark: Mark of Storm [B]Skill Points:[/B] 44 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Appraise 2 +3 +5 Balance 3 +2 +5 Bluff 3 +2 +5 Climb 3 +1 +4 Diplomacy 3 +2 +2 +7 Disable Divice 2 +3 +5 Forgery 1 +3 +4 Gather Information 2 +2 +2 +6 Intimidate 2 +2 +4 Jump 3 +1 +4 Listen 1 -1 +1 +1 Open Lock 1 +2 +3 Perform: Oratory 1 +2 +3 Prof: Sailor 4 -1 +3 Search 2 +3 +1 +6 Sense Motive 2 -1 +1 Slight of Hand 1 +2 +3 Spot 1 -1 +1 +2 Swim 2 +2 +4 Tumble 3 +2 +5 Use Rope 2 +2 +4 [B]Equipment: Cost Weight[/B] Rapier 20gp 2lb Leather 10gp 15lb Dagger 2gp 1lb Backpack 2gp 2lb Arcane Signet Ring 150gp 10 fishhooks 1gp 50' Silk Rope 10gp 5lb 2 day Trail Rations 1gp 2lb Waterskin 1gp 4lb [B]Total Weight:[/B]31lb [B]Money:[/B] 2gp 9sp 10cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 87 130 130 650 [B]Age:[/B] 24 [B]Height:[/B] 5'5" [B]Weight:[/B] 140lb [B]Eyes:[/B] Black [B]Hair:[/B] Blue [B]Skin:[/B] Tan[/CODE] [B]Appearance:[/B] Zandrick keeps his long black hair tied back in a ponytail while he works. He is well dressed, but his clothing is functional as well as fashionable. His piercing blue eyes are lit with the fire of life, and his warming smile and wit charm all who meet him. [B]Personality[/B] Zandrick is a thrill-seeker and glory hound. No task is to big, and no story is to big. He sees himself a hero, and all to often finds that the powers that be are in his way more than they help him achieve his goal. However, he wishes to make his own name, and not rely on the name of his house, or his newly gained dragonmark. He is loyal to his friends, and has developed a bond with the Seawell community, particularly seeing himself as a hero in the eyes of the children there. He has a way with people, particularly the ladies, and is quite sociable. Fortunately, Zandrick is not all talk, and his quick wits have helped him get out of any number of jams. [B]Background:[/B] Zandrick d'Lyrandar was always overlooked. The eldest of two boys and a girl, he never manifested his dragonmark like his younger two siblings did. Brandor, Zandrick’s father, tried not to show favoritism, but the House always looked for the marks as a sign of prestige, and showed favor on the younger two. This was particularly more noticeable in Newthrone, where the Lyrandar were still establishing their power base. With the other two playing house politics and soaking up the favors, Zandrick looked for other ways to make his name. Brandor got him a position with Captain Doran of the Misty Maiden, one of the most skilled and renowned captains in the Lyrandar fleet. Zandrick took well to the seas, and proved his worth several times to the Captain. Unfortunately, Zandrick was not one for following orders to the letter, nor common sense. He would often perform some bravely foolish stunt that drove the Captain nuts. It didn’t help that he got results, single handedly ending a costly boarding mission by swinging over the crowd and disabling the opposing Captain with a single, lucky, blow. Zandrick ate up the attention as the hero of the battle, despite the Captain chewing him out later for his foolish and dangerous stunt. Zandrick enjoyed the glory and heroics of the war, though he preferred to find ways to disable his opponents instead of killing them when he could, or at least finding ways to end the conflict with as little bloodshed as possible. Of course, he became apt at telling stories of his exploits as well, impressing the ladies of the port with his dashing tales of heroics, perhaps only slightly embellished. Shortly after the war ended, Zandrick’s dragonmark manifested. Zandrick decided to keep that quiet from his family, not wanting to be drawn away from his adventures at sea and back into the politics of the house. However, after having irked several of the upper house members, Zandrick was sent for the “highly prestigious” position to establish the house in the city of Seawell. There, he spent the past year and a half trying to establish a relationship with the sailors in the area. Being given only enough money for a small house headquarters, with a small area in the back for him to live, he’s eeked out a living as a consultant and occasional sailor on some of the fishing vessels. More recently, he’s bend holding classes for the young children, telling them stories of the sea (somewhat embellished), and teaching them some of the basics of sailing, that has given him some status and connection to the community. Recently, he’s found himself attracted to a pretty young half elf by the name of Orana Vissea. He finds himself thinking of her, and has become like an uncle to her five year old son Narran. However, her husband, Herman, is a local fisherman, and also a good friend of Zandrick’s. So, he’s held back his feelings, though he’s caught Orana glazing at him from a distance, and other signs that perhaps she finds him interesting as well. Zandrick has found reasons to see many of the other women in Seawell as a result, trying to shake these feelings. Having kept things fun, and casual, he’s become known as somewhat of a hearth throb, but no one has intrigued him like Orana [sblock=goals]Likely a Rogue/Swashbuckler, potentialy heading into dualist. We'll see, but he'll be a real seaworthy fella[/sblock][/sblock] I have other ideas as well, so if you aren't thrilled with these two, I can formulate another, but I'd like feedback from you :) Also, what's your oppinion of Stormwrack material? If neither of these two ideas suit you, I would like to try one from there, perhaps one of the races (there were 2 that appealed to me) [/QUOTE]
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