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<blockquote data-quote="DEFCON 1" data-source="post: 2820926" data-attributes="member: 7006"><p>For the other characters currently on the docket...</p><p></p><p>Velmont: Unfortunately, a changeling warlock former spy in hiding just isn't fitting in to this particular campaign. Awesome character, and anywhere else (especially a more metropolitan campaign like a Sharn game for instance), and he'd be right there. But in this one I'm just not feeling it. Sorry man. If you'd like to sumbit another idea though, I'm all for it. You certainly have the creativity to come up with really cool stuff.</p><p></p><p>Shashara: Now that you have an idea of some of the folks in Seawell, if you can tie your unnamed character into the town with a few more specifics, you'd be right there. And to answer your question... the game is actually on dry land, so a seagull companion would do you more good than a dolphin. I'd also need to a see a crunch breakdown as well please. Thanx!</p><p></p><p>Greatfrito: Amycothe is really darned close. I think it's only because the updates are the most recent that I just need to sit on the character a bit before deciding, as well as figuring out if another fighter will be needed in game (my guess being yes). Now that you know of at least five other characters in town, if you want to do last minute tweaking into the histories of the others, feel free. Great work.</p><p></p><p>Ringmereth: With the scenario starting with the town getting volunteers to find out what's up with the missing ships... a friendless hermit in a shack on the outskirts of town just doesn't seem to jive with the other characters unfortunately. If you'd like to tweak to make Tavis more of a part of the community and thus make his helping out a little more cohesive to the story, go right ahead.</p><p></p><p>James Heard: Right now, the only thing that's not making Nelson Luttin a shoe-in for the sixth slot is just a line or two about what his job, duty, or interest in town is that would give him his level of bard. Once you have that, Nelson is in. I want Seawell to be 40% infested with Luttin kin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lot: Something is still missing in my mind with your character of Faolan I'm sorry to say. I think it's just because I'm not making a connection as to why he'd take up adventuring just because his tavern closed? From what I'm getting from the bio, his father was an adventurer... probably went out on ships all the time to go to other parts of Q'barra to bring back gold and stuff... and no one in town (including his family) liked him very much. So it begs the question why Faolan would then take after him after his tavern closed down. I think I need to see more specifics of why Faolan did what he did before I can be ready to accept the character. And to be perfectly honest, it also doesn't help that Greatfrito also has a human fighter in the works. So you may want to tweak Faolan, but also submit another idea or two in a different vein.</p><p></p><p>Sphyh: As I've mentioned in other posts, your past history is fine... but I'm more interested in the specifics of his year in Seawell than anything he did before then. Otherwise the group becomes eight disparate characters all of whom have histories and desires elsewhere, outside of Seawell. Thus their motivations to help the current situation become tenuous. Also, as I've already selected a swashbuckler character, I'll have less of a need to select a second one (especially one that's a tiefling, which isn't really even an Eberron race). Some tweaking would need to be in order before I'd be comfortable selecting Ison. Thanx!</p><p></p><p>Hope these comments helped!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2820926, member: 7006"] For the other characters currently on the docket... Velmont: Unfortunately, a changeling warlock former spy in hiding just isn't fitting in to this particular campaign. Awesome character, and anywhere else (especially a more metropolitan campaign like a Sharn game for instance), and he'd be right there. But in this one I'm just not feeling it. Sorry man. If you'd like to sumbit another idea though, I'm all for it. You certainly have the creativity to come up with really cool stuff. Shashara: Now that you have an idea of some of the folks in Seawell, if you can tie your unnamed character into the town with a few more specifics, you'd be right there. And to answer your question... the game is actually on dry land, so a seagull companion would do you more good than a dolphin. I'd also need to a see a crunch breakdown as well please. Thanx! Greatfrito: Amycothe is really darned close. I think it's only because the updates are the most recent that I just need to sit on the character a bit before deciding, as well as figuring out if another fighter will be needed in game (my guess being yes). Now that you know of at least five other characters in town, if you want to do last minute tweaking into the histories of the others, feel free. Great work. Ringmereth: With the scenario starting with the town getting volunteers to find out what's up with the missing ships... a friendless hermit in a shack on the outskirts of town just doesn't seem to jive with the other characters unfortunately. If you'd like to tweak to make Tavis more of a part of the community and thus make his helping out a little more cohesive to the story, go right ahead. James Heard: Right now, the only thing that's not making Nelson Luttin a shoe-in for the sixth slot is just a line or two about what his job, duty, or interest in town is that would give him his level of bard. Once you have that, Nelson is in. I want Seawell to be 40% infested with Luttin kin. :) Lot: Something is still missing in my mind with your character of Faolan I'm sorry to say. I think it's just because I'm not making a connection as to why he'd take up adventuring just because his tavern closed? From what I'm getting from the bio, his father was an adventurer... probably went out on ships all the time to go to other parts of Q'barra to bring back gold and stuff... and no one in town (including his family) liked him very much. So it begs the question why Faolan would then take after him after his tavern closed down. I think I need to see more specifics of why Faolan did what he did before I can be ready to accept the character. And to be perfectly honest, it also doesn't help that Greatfrito also has a human fighter in the works. So you may want to tweak Faolan, but also submit another idea or two in a different vein. Sphyh: As I've mentioned in other posts, your past history is fine... but I'm more interested in the specifics of his year in Seawell than anything he did before then. Otherwise the group becomes eight disparate characters all of whom have histories and desires elsewhere, outside of Seawell. Thus their motivations to help the current situation become tenuous. Also, as I've already selected a swashbuckler character, I'll have less of a need to select a second one (especially one that's a tiefling, which isn't really even an Eberron race). Some tweaking would need to be in order before I'd be comfortable selecting Ison. Thanx! Hope these comments helped! [/QUOTE]
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