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<blockquote data-quote="DEFCON 1" data-source="post: 2981732" data-attributes="member: 7006"><p>Hey Brogarn,</p><p></p><p>What you've got thus far seems fine. The town's militia basically has always been looking for able bodies, so becoming a Watchman in Seawell is fairly easy to attain. To answer some of the stuff you were unsure of, here's my suggestions/ideas:</p><p></p><p>Things unsure of:</p><p></p><p>Starting city: Perhaps you came from the Q'barra capital of Newthrone? Within this capital and the surrounding areas known as New Galifar, several refugees from Cyre had arrived after the cataclysm and settled here. So if you wanted to be minor nobility, perhaps you were a member of a Cyrean noble house that had to leave after the Mournland incident, travled to New Galifar and settled in Newthrone. But now you've moved down the coast to Seawell looking for adventure (since Seawell has much more incidents with lizardfolk attacks than Newthrone does).</p><p></p><p>Name: You can create any name you want, although if you're a minor noble, your last name probably starts with " ir' " (the standard designation for nobility). None of the existing three NPC Watchmen we have would probably fit your character, but you can create a whole new one if you'd like. So your name would be something along the lines of Watchman Bob ir'Jones (or whatever).</p><p></p><p>Head guard's name: Watchmaster Flim Silversun</p><p></p><p>Guy head guard initially sends me to: We can make it Watchman Citen Boggs just to tie you in to existing characters.</p><p></p><p>Guy who trains me on rogue stuff: Same guy, Watchman Citen Boggs. All militiamen are instructed in all kinds of skills, including traditional "rogue" skills. It would make fine sense for you to have learned lockpicking, trapfinding, stealth etc., especially if you were one of the militia's scouts and thus were expected to go further out of the town to keep track of the lizardfolk problem.</p><p></p><p>Party names and classes:</p><p></p><p><span style="color: Sienna">Khalia ir'Indari </span> - Human Archivist</p><p><span style="color: RoyalBlue">Ari Osten</span> - Human Hexblade</p><p><span style="color: Red">Taviss Jarga</span> - Human Ranger</p><p><span style="color: SandyBrown">Nelson Luttin</span> - Human Bard</p><p>Jango Silversun - Elf Sorcerer (new character)</p><p></p><p>Hope this help! Feel free to ask any questions.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2981732, member: 7006"] Hey Brogarn, What you've got thus far seems fine. The town's militia basically has always been looking for able bodies, so becoming a Watchman in Seawell is fairly easy to attain. To answer some of the stuff you were unsure of, here's my suggestions/ideas: Things unsure of: Starting city: Perhaps you came from the Q'barra capital of Newthrone? Within this capital and the surrounding areas known as New Galifar, several refugees from Cyre had arrived after the cataclysm and settled here. So if you wanted to be minor nobility, perhaps you were a member of a Cyrean noble house that had to leave after the Mournland incident, travled to New Galifar and settled in Newthrone. But now you've moved down the coast to Seawell looking for adventure (since Seawell has much more incidents with lizardfolk attacks than Newthrone does). Name: You can create any name you want, although if you're a minor noble, your last name probably starts with " ir' " (the standard designation for nobility). None of the existing three NPC Watchmen we have would probably fit your character, but you can create a whole new one if you'd like. So your name would be something along the lines of Watchman Bob ir'Jones (or whatever). Head guard's name: Watchmaster Flim Silversun Guy head guard initially sends me to: We can make it Watchman Citen Boggs just to tie you in to existing characters. Guy who trains me on rogue stuff: Same guy, Watchman Citen Boggs. All militiamen are instructed in all kinds of skills, including traditional "rogue" skills. It would make fine sense for you to have learned lockpicking, trapfinding, stealth etc., especially if you were one of the militia's scouts and thus were expected to go further out of the town to keep track of the lizardfolk problem. Party names and classes: [COLOR=Sienna]Khalia ir'Indari [/COLOR] - Human Archivist [COLOR=RoyalBlue]Ari Osten[/COLOR] - Human Hexblade [COLOR=Red]Taviss Jarga[/COLOR] - Human Ranger [COLOR=SandyBrown]Nelson Luttin[/COLOR] - Human Bard Jango Silversun - Elf Sorcerer (new character) Hope this help! Feel free to ask any questions. [/QUOTE]
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