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<blockquote data-quote="DEFCON 1" data-source="post: 3079783" data-attributes="member: 7006"><p>Sorry drothgery, you keep tossing in these little things that I keep seeming to miss! You have it back. Small stuff like this I try to indicate using in-game description but sometimes I'm not clear with my writing. My bad. Thanx for reminding me!</p><p></p><p>BTW - I've made an executive decision just to keep the game more fun for everybody. Because I realize the party can't rest since they don't want to give the pirate captain too much of a headstart into the tunnels... but at the same time realize that a number of characters are hamstrung because their abilities are only at half-strength... I've decided to "re-fresh" everyone's abilities. So all "use per day" abilities, all spells, etc. etc. are refreshed as you head into the tunnels.</p><p></p><p>Is this "cheating" by the strictest D&D rules? Yeah, pretty much. But I'm the DM and I want to keep the game fun for everybody... so with everyone gaining a new level (and thus new abilities and spells and so forth) I want to allow you to have use of them all as you head into the dungeon-delve part of the game. My apologies if this bothers any of our more "hand and fast" players out there... but my thinking always when it comes to PbP games is that it should be fun first and foremost and not an attempt to exactly recreate the table-top version (since PbP plays SO much slower than tabletop).</p><p></p><p>If my "wiping the day's slate clean" as it were, REALLY bothers any of the five of you, please let me know. But to be honest... even if I didn't just come right out and say it here, there was a pretty good chance that the party AND the villains were going to hit a small pocket plane trap and get stuck in "limbo" for 24 hours anyway... but I just decided to meta-game it rather than try to artificially give everyone back their abilities in-game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3079783, member: 7006"] Sorry drothgery, you keep tossing in these little things that I keep seeming to miss! You have it back. Small stuff like this I try to indicate using in-game description but sometimes I'm not clear with my writing. My bad. Thanx for reminding me! BTW - I've made an executive decision just to keep the game more fun for everybody. Because I realize the party can't rest since they don't want to give the pirate captain too much of a headstart into the tunnels... but at the same time realize that a number of characters are hamstrung because their abilities are only at half-strength... I've decided to "re-fresh" everyone's abilities. So all "use per day" abilities, all spells, etc. etc. are refreshed as you head into the tunnels. Is this "cheating" by the strictest D&D rules? Yeah, pretty much. But I'm the DM and I want to keep the game fun for everybody... so with everyone gaining a new level (and thus new abilities and spells and so forth) I want to allow you to have use of them all as you head into the dungeon-delve part of the game. My apologies if this bothers any of our more "hand and fast" players out there... but my thinking always when it comes to PbP games is that it should be fun first and foremost and not an attempt to exactly recreate the table-top version (since PbP plays SO much slower than tabletop). If my "wiping the day's slate clean" as it were, REALLY bothers any of the five of you, please let me know. But to be honest... even if I didn't just come right out and say it here, there was a pretty good chance that the party AND the villains were going to hit a small pocket plane trap and get stuck in "limbo" for 24 hours anyway... but I just decided to meta-game it rather than try to artificially give everyone back their abilities in-game. :) [/QUOTE]
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