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<blockquote data-quote="DEFCON 1" data-source="post: 3290443" data-attributes="member: 7006"><p>Yes, you can. After you set your own TN and I then reveal what number you rolled, you can then decide if you want to spend an AP or not in hopes of increasing your roll. Obviously you'll need to determine for yourself whether the odds are favorable to you to spend it (depending how far away you missed the TN by).</p><p></p><p></p><p>It's because she has the Research feat that I'm actually doing all of this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Ordinarily your character could have done some checking up on stuff and I might've given a few hints and things after a simple skill check... but it's because you took both the Research and Investigator feats that I'm actually turning this whole thing into a pseudo-combat encounter for you (for which you'll be duly rewarded much more than an ordinary character might have).</p><p></p><p>I figured that you went to the effort to create a research-primary character, so the least I could do was make it fun and interesting (and hopefully ultimately rewarding) for you to have done that. The problem with the D&D rules in general is that most of their mechanics are only geared around combat... so non-combat related activities need to be fleshed out a bit more to make them interesting. Hopefully, this event will allow you a bit of strategic thinking and will focus on your primary character attributes. Believe me... I wouldn't be doing this if your character wasn't built to specialize in this sort of thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3290443, member: 7006"] Yes, you can. After you set your own TN and I then reveal what number you rolled, you can then decide if you want to spend an AP or not in hopes of increasing your roll. Obviously you'll need to determine for yourself whether the odds are favorable to you to spend it (depending how far away you missed the TN by). It's because she has the Research feat that I'm actually doing all of this. :) Ordinarily your character could have done some checking up on stuff and I might've given a few hints and things after a simple skill check... but it's because you took both the Research and Investigator feats that I'm actually turning this whole thing into a pseudo-combat encounter for you (for which you'll be duly rewarded much more than an ordinary character might have). I figured that you went to the effort to create a research-primary character, so the least I could do was make it fun and interesting (and hopefully ultimately rewarding) for you to have done that. The problem with the D&D rules in general is that most of their mechanics are only geared around combat... so non-combat related activities need to be fleshed out a bit more to make them interesting. Hopefully, this event will allow you a bit of strategic thinking and will focus on your primary character attributes. Believe me... I wouldn't be doing this if your character wasn't built to specialize in this sort of thing. :) [/QUOTE]
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