Warriors Of The Coast

OOC: Bah. Once again, Skarg's superior sense of humour goes by unnoticed. It's a tough room! ;)

Skarg, with the Captain's left arm firmly gripped, looks around a moment, then glances over to Ari and says The stories of adventures always have them coming back carrying more treasure than they weigh. You'd think we'd find at least a coin for our troubles. Maybe we should look around more closely?
 

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Jango turns the head as Khalia shouts. "What? Calm down. I was trying to figure what she was seeking here. Except a forgotten cult site, there isn't much. There must be a way to summon these abberation." he adds, piotning the dead dolgrims "But I don't see anything. Maybe there where waiting, but I figure they must eat and I doubt they would had any food here."
 

Skarg's ears perk up and he says Kid's got a point. Did she bring the ugly bastards with her, or summon them. Thinking we should find out just in case there's more or some item that should be confiscated. Good thinking, kid.
 

Velmont said:
Jango turns the head as Khalia shouts. "What? Calm down. I was trying to figure what she was seeking here. Except a forgotten cult site, there isn't much. There must be a way to summon these abberation." he adds, piotning the dead dolgrims "But I don't see anything. Maybe there where waiting, but I figure they must eat and I doubt they would had any food here."

"As long as they are bound, the daelkyr and the rajahs and the other great evils burried in this world have little power. But one thing they can do is influence the minds of those who come close to their prisons. It is a danger any Archivist must keep in the forefront of her mind. And when I saw you staring at that statue like that..." Khalia trailed off.

"I think we should do as much as we can to reseal this place and then leave."
 

"Reseal? You would be lucky if you do it. With the dargonshards we have found in the other room, I am quite sure someone will want to put his hand on it before sealing this cave for good. Anyway, with the captain being stop, the danger is gone for the moment. Let's take her to my father, maybe we will find out what she was seeking here exactly, after that, we will see what we should do with this cave." suggest Jango, as he returns near the captain. He looks at the woman who is laying on the ground. Jango start to pick up the items that have been removed. He pack them and gives it to Khalia. "Here, carry that. Ari will lead us out and I'll help Skrag to carry our new guest. Oh, watch out for those caltrop."
 

As you all are talking, you begin to notice that several dolgrims have disappeared... and one of them in fact is fading out as you speak. Khalia knows enough about magic to realize that usually a summoned creature tends to disappear immediately upon it's "death". The fact that these are taking longer to go probably means they were in fact summoned, but that for whatever reason the magic in this place makes them hang around longer than usual. Several minutes upon death, rather than several seconds. Could be a special summoning spell... could just be the peculiar magical essence of this place.

A quick look through the halls of this temple(?) and you discover nothing really of worth. All the treasure you've found thus far has been purely pirate-related... and it is obvious that Erqua has a number of items of worth on her as well. You'll all need to argue/negotiate/fight it out with the Watch to determine what if any is your share of the stolen pirate loot, and what needs to go back to the families of the victims of the lighthouse and the three aground ships.
 

After finding nothing of worth, nor coming any closer to truly understanding the place they're in, Skarg says I'm of mixed thought on sealing this place. On one hand, it's dangerous to leave it open, on the other, if we find out something about this place from the Captain here that requires us to revisit it, we're cutting ourselves off from that.

Skarg scratches his chin and continues Either way, I'd like to get started dragging the Captain back to town. It's a long way and I want to get her back before she becomes a problem.

By the way, Khalia, how exactly were you planning on sealing this place up? Skarg asks the archivist with a curious expression on his face.
 

Once he has given all the stock to Khalia, Jango grabds the arm without hand. "She is heavy... come on Skrag, we will start to drag her... I feel we will have some fun to do it in those small caves."
 

Brogarn said:
By the way, Khalia, how exactly were you planning on sealing this place up? Skarg asks the archivist with a curious expression on his face.

"I believe we ought to be able to close off the passage to the chamber with the statue in it in much the same way as we opened it." She says. "That would keep out pretty much anyone who cannot read Daelkyr."
 

Ah. Fair enough. I was thinking you were going for a more permanent solution. You're right, though. That should suffice. No reason to stay here. Let's make our way out. Skarg helps Jango with the Captain and being careful of the spiked floor, begins making for the exit.
 

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