Warriors Of The Coast

Ari said:
"I'll have a listen, Talak'na. I'm just not promising anything."
The monster hunter follows the hobgoblin through the city streets, and along the way he notices a Cannith trinket shop next to a Cannith blacksmith's forge. Knowing House Cannith... both places probably have a number of magical items that were artificed by the Fabricator's Guild, and will be worth checking out.

The two men reach the Blademark's guildhouse and Talak'na immediately goes to the bulletin board on the outside wall to see what is listed. When Ari joins to look, he sees a lot of caravan and guard duties heading all over Q'Barra and beyond... both by land and by ship. Also, there is to be a tournament in a month's time at a holiday celebration the city is throwing, and it needs guards as well. Finally, there's a note about how lycanthropes have returned to Khorvaire and reclaimed the forests outside of Newthrone... and that representatives of the Silver Flame are hiring men to help them rid the world of this scourge once more. By the handwritten scribbles on the sheet by other mercs, it seems this job is pretty dodgy in their opinion.
 
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Khalia ir'Indari moves through the Orien station, questions one of the porters, and gets directions to one of Hospitaler Guild's better inns. She takes her luggage and her horse and begins moving through the streets of Newthrone.

It's very crowded... the most crowded city she's been to within Q'Barra... but it's nothing compared to some of the metropoli she's navigated back in Thrane. So she is able to get through easy enough, find the House Ghallanda inn, check in, and drop off her horse with the stable boys outside. She quickly unpacks her things, washes up, changes clothes, straps on weapons and armor, and comes back down stairs. She asks the halfling woman behind the counter for the best place to purchase quality armor and weapons, and the woman recommends a Cannith forge a ways across town in the opposite direction from the Orien station. Khalia thanks her, and takes her leave.

About thirty minutes later, Khalia arrives at a blacksmith's shop that displays the House Cannith gorgon head symbol. She hears the clang-clang-clang of hammer against metal, and then walks inside.
 

Jango said:
"Hi Symon. You can tell that, he will be part of my look. Is my father and Jina here? I would like to see them a moment."
Watchman Barr nods and smiles. "Aye. They're inside and through. Your sister's been getting the runthrough, that's for sure!" He laughs once, then ushers the boy into the building. Jango walks through this front room and out the back, coming out into a central, open-topped courtyard. Here he finds his sister practicing some fencing manuevers, sliding forward and back along a small track... her arm moving quickly to parry invisible attackers. She looks to be concentrating quite a bit, and Jango can see that she is already sweating. She is being watched over by one of the other Watchmen while she practices, and Jango can also see his father sitting at a desk through one of the windows on the far side... occasionally looking up and out of the window to check on Jina's progress.
 

Skarg said:
Where'd you filch that from, whelp? Actually, nevermind. Tell you what, I'll give you two coppers if you can tell me where this address is.
The boy raises his chin defiantly and holds his horse carving to his chest. "I MADE this myself, thank you very much! I didn't steal it! Look over there!" The boy points across the street, and Skarg can see a small display booth set up in front of a house, and inside the booth is a woman sitting there whittling a block of wood, and several dozen horse carvings on shelves.

However, when he hears the offer of two coppers for directions, he immediately loses his defensive attitude and listens intently to the address Skarg tells him.

"Oh yeah... I know Barrow Street! It on the north side of the city, off of Galifar Way. Go north up this street for about ten blocks, turn left when you come to the statue of Duke Ven ir'Kesslan, onto Galifar. Go two block west, then turn right onto Barrow. This place should be somewhere up there." The boy smiles at the halfork and waits expectantly.
 

The Cannith workshops perks Ari's attention, and he remembers the large bit of coin he has to spend. Will definitely get back there, he notes to himself.

Looking over the jobs, he does not find much to his liking. Guarding people. Watching people. People were other people's problem, not his. The tournament raised an eyebrow---moreso for the thought of competing than the dull guard duty. Denneith sure was less exciting without a War going on.

But the last, the one the others scoffed at, that was a job to his liking. He was a monster hunter, and he made no attempt to hide it. Making a note of the job, he turns to Talak'na and asks, "Where is the taskmaster? I want to get more details on one of these jobs."
 

DEFCON 1 said:
The boy raises his chin defiantly and holds his horse carving to his chest. "I MADE this myself, thank you very much! I didn't steal it! Look over there!" The boy points across the street, and Skarg can see a small display booth set up in front of a house, and inside the booth is a woman sitting there whittling a block of wood, and several dozen horse carvings on shelves.

However, when he hears the offer of two coppers for directions, he immediately loses his defensive attitude and listens intently to the address Skarg tells him.

"Oh yeah... I know Barrow Street! It on the north side of the city, off of Galifar Way. Go north up this street for about ten blocks, turn left when you come to the statue of Duke Ven ir'Kesslan, onto Galifar. Go two block west, then turn right onto Barrow. This place should be somewhere up there." The boy smiles at the halfork and waits expectantly.

Skarg takes a quick look across the street then shrugs at the boy. Here's your copper and an extra couple so you can afford to clean up a bit. Not my fault you look like a street urchin. Skarg hands him 5 copper and starts making his way towards his destination, following the boy's directions.
 

DEFCON 1 said:
About thirty minutes later, Khalia arrives at a blacksmith's shop that displays the House Cannith gorgon head symbol. She hears the clang-clang-clang of hammer against metal, and then walks inside.

Khalia looks for the master of the shop (or, if it's a particularly expansive shop, a clerk), making a point to examine any of the display pieces; she's not a master armorer by any means, but she wants to make sure the smith is up to her standards -- anything she commisions must be elegant as well as functional.
 

Ari said:
"Where is the taskmaster? I want to get more details on one of these jobs."
The hobgoblin looks up from the job listing he is mulling over, and turns to Ari. "Inside. Jonas d'Deneith. He sets up earned jobs. Nothing here for me now, don't want to go so far. I will wait for more earn jobs tomorrow or day after. Good luck to you." He hitches up his belt, then takes off through the city.

Ari walks inside the Blademark guildhouse and right now it is rather quiet. The front room has two doorways leading from it, one in the center, and one on the right. The door to the center is closed, and has a small sign on it that says "Office". The one on the right opens up into a large hall. Herein is a series of tables and benches and at one end is a small dais. There are currently a few rather shabby-looking mercs dicing at one of the tables.
 

Jonas was surely in the "Office", but Ari decided to get the scuttlebutt from the mercs first. Best to know all you could before a battle, especially if they were a monstrous foe.

Doing his typical strut, Ari sidles over to the dicing group. Giving them a nod, he takes a seat. Never one to mince words, he opens up with, "Fellows. Been hoping that you skilled veterans could help me with a decision. What's the word on that lycanthrope job?"
 

Skarg said:
Here's your copper and an extra couple so you can afford to clean up a bit. Not my fault you look like a street urchin.
The boy looks a bit put upon by the street urchin comment, but he claims the five coppers silently and then runs back across the street.

Skarghash begins the long walk through the center of the city. It is a bit chilly, but the sun is bright and the people do not bother him. He walks the ten blocks north, sees the very large statue of Duke ir'Kesslan in the center of the square covered in birds, and turns left and heads down Galifar Way. Upon reaching Barrow Street... actually looking more like an alley than an actual street... he turns into it and begins looking for number 9.

He finally reaches the door that should be #9 Barrow Street... however he finds no such number listed on it. Instead, the closed, metal-reinforced wooden door has a small symbol on it of two daggers crossed on a red and orange sun.

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He knocks on the door two times, and for a few seconds no one answers. However, he then hears some movement inside and then the symbol on the door opens inward, allowing a face to be seen in the small peephole. The voice inside says "Yes?"
 

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