Warriors Of The Coast

Lady ir'Indari, dressed in her finery, makes her way through town early in the morning of her second day in Newthrone. The hustle and bustle has already begun, but people recognize a noblewoman when they see one, and nod and bow as they part for her as she walks.

After a time she arrives outside the Silver Flame temple, and can see through the open doors that services are going on. This of course isn't surprising, as Flame services run on a continuous cycle, allowing parishioners to come in and pay respects at any point in the day. As she looks inside, she hears the clanging of weaponry coming from around the back of the building, and she takes that to be where this "crusade" is probably gathering.

She walks behind the temple into the large courtyard to find a very intriguing site. The Knight Templar that she travelled up her with, Tod Ellston, is engaged in a swordfight with a female in full platemail armor. Ellston is huffing and puffing, running all around trying to find the best way to attack, but the woman with obvious pig-like features is easily able to fend off his blows.

What exactly is going on around here?!?
 

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DEFCON 1 said:
"We will do things by the tenets of the Silver Flame and no other. I want to make this perfectly clear, since you certainly do not look like a follower of the faith."
Ari suppresses an inner groan, but he knew what he was signing up for when he took the job. As long as he didn't put his foot in his mouth like a Luttin and they did not try to ram their theology down his throat, he'd make this work.

DEFCON 1 said:
"Until we leave, your time is yours. Any other questions?"
"What are the rules of engagement then? Are we to kill... my apologies, purge... on sight or do we parlay first? What tactics are not acceptable?"
 
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Ari said:
"What are the rules of engagement then? Are we to kill... my apologies, purge... on sight or do we parlay first? What tactics are not acceptable?"
"Elder Nevillom will address all of those kind of concerns when we gather to leave in two days time. However, if you would like a preliminary guess... my belief is that we in the scout team will be an intelligence-gathering force, and will not make any moves to violence until the larger crusade arrives on foot and Elder Nevillom can make a determination. There is some concern that we might not in fact be dealing with a true lycanthropic plague, but rather some druidic, or shifter traditions instead... but the Elderman will have more details when we leave."

"Any other questions?"
 

Ari shakes his head. "Nope. I'll take my advance now and see you in two."

~~~

After finishing his business with Cerril, Ari head's back to the Cannith shop and let them know that he'd take the vest and the spikes assuming they'd be done before he left the morning after next. Then, he looks for a place to stay. Someplace nice, but not too fancy. The Green Lilac was nice and all, but he looked forward to what a city could provide.
 

As he see the lighthouse he stops a moment and stare at it. "It is here all the trouble started." tells Jango to Griot. "The family who lived here was killed by some pirates, the same one who discovered the hidden lair in the cave... or I should say, expose it, as they already knew it was there." After making sure there is no one in the lighthouse, he start to follow teh beach and head for teh old pirate's camp. "We must hurry, I want to be there before the watchmen, once I'll be back there and..."

And what? More he was thinking of it, more he feel foolish to go there alone. He was playing his game doing so... but did he had a choice?
 

DEFCON 1 said:
Lady ir'Indari, dressed in her finery, makes her way through town early in the morning of her second day in Newthrone. The hustle and bustle has already begun, but people recognize a noblewoman when they see one, and nod and bow as they part for her as she walks.

Ignoring Tod for the moment, Khalia tries to find someone in charge; even in her guise as Lady ir'Indari, the sigils of the Knights Templar and the Archivist's Order are quite visibile in what she wears.
 

DEFCON 1 said:
"You're here for Zendarrill, eh? Good. He's a fine tracker and could use the students. Haven't been able to supply him many this season... the Shapers just don't gather as much interest as us Mages. So come on in. My name's Len. Welcome to the home of the Daggerspell Guardians."

Daggerspell Guardians? Is that who Zendarrill Lorren works with? Skarg's heard rumors about the group... a band of spellcasters who try to do good by their actions and deeds. Not affiliated with any of the churches or any of the Houses, but instead just adventurers who live by a moral code. If this Lorren is a member, then things'll get very interesting indeed!

Len leads the halfork into the small, cluttered front room and offers him a seat. Papers, books, vials, plants, and most especially several daggers, can be strewn and piled up about the room.

Skarg's eyebrows quickly raise with his suprise of the group he's stumbled across. He lowers his eyebrows in an attempt to compose himself and while scratching his cheek he says Interesting. I've stumbled across a band of do gooder vigilantes. My luck just gets better and better. Sighing, he continues Look, I hope I'm not in for a lot of sermons and talk of the "greater good". I'm just here for a bit of training. I've got the cash to pay, but my life and soul are my own. They may be ugly, but they're mine.
 

The shifter sends Ari over to another Brother, who gives him numerous papers to sign and then a Kundrarak guilder note for 200. Ari takes it and leaves the the temple, heading over to the Cannith shop.

He stops in to see the blonde woman again, informs her of his intention to order the spikes and the vest (which she says she'll be able to have for him first thing in the morning on the second day before he returns to the temple). He then leaves to find a good inn of some quality.

He speaks with a couple people about good places to stay, and is told of a number of them. Down at the docks are where the sailor's inns and taverns are... rowdy places with lots of action. Two inns of House Jorasco at opposite ends of the city are of extremely high quality, but both are in areas where there is little to do. A popular and large inn on the northside of Newthrone is connected to a fighting ring, two taverns, a gambling establishment, and is known for employing ladies of questionable morals to work the crowd. Finally, there are a number of smaller places tucked in here and there that serve passable food and drink and employ Phiarlan entertainers on occasion. If there is anything entertainment-wise Ari might want, there's probably an inn that has it or is near a place that does.
 

For twenty minutes Jango picks his way along the small path that the pirates emblazoned from their camp to where the signal fire tower stood. The elf notices that the signal tower no longer stands, and when looking out into the water, only two of the three ships run aground is still there. Perhaps they were able to salvage one of them?

Jango and Griot return to the clearing beachside and move up into the camp area. Remnants of what used to be here can still be seen... broken sticks and posts, abandoned firepits, footprints all over the place. When he moves up to where the split rock was that contained the shaft down into the crevasse, he sees that there are a number of wooden planks that have been hammered into the stone over the opening.

The spikes and planks used to block the opening look fairly secure, so it's going to take some effort to get the tunnel open again.
 

Khalia passes by the area of the courtyard where Tod and the female shift are fighting, and she moves over to the pavilion and stage area. Here she finds a number of knights either watching the fight or talking with each other. As she moves towards them, a figure wearing long white robes walks out from inside the temple's rear doors and immediately all the knights in this area stop what they are doing and bow low to this man. He is an older gentleman, greying a bit at the temples, a face that has holds a look of stern warning that quite possibly has never left it.

He advances on the group of knights and signals for them to rise from their bows. "Count? How many do we have? I need at least a dozen for the sailing craft and fifty to join me on the road." Two of the knights immediately spring into action, rushing over to a table with many pieces of parchment and begin sifting through them all. "What of Deneith? Did they find us anybody? Looking through our ranks we are short of quality swords."

Khalia stands before the group, is noticed by a couple of the knights, but neither of them address her as they are still at attention to this other cleric who is speaking.
 

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