Was "Bad GM Rulings?", Now Silence spell


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Elethiomel said:
Or when the House Rule you're using says you get such a will save.

By the standard RAW, there's no save against Silence unless it's being cast upon an unwilling creature (or its equipment) and if that save is made, it negates the spell completely.
 
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Elethiomel said:
Or when the House Rule you're using says you get such a will save.


Which leads to a longer list of house rules to cover the consequences of said house rule.

Like how to handle an invisible opponent or how to use the Listen check to find said opponent and what that "means".

Just 2 off the top of my head.

Noting of course the RAW specifically spells out how to handle these cases but using the house rule on a save negates the RAW and requires a means of adjusting it.
 


People! If you read the thread this branced off of you will see that the discussion that sparked this thread was about a *House Rule* that the OP had in effect in his campaign. Thus my post about how house rules influence this. It was NOT meant as innuendo to go post in the House Rules forum, and it was NOT meant as emulating the "that might be a good house rule, but it's not RAW" forbidden post. I'm sorry if that was unclear.
 

Elethiomel said:
People! If you read the thread this branced off of you will see that the discussion that sparked this thread was about a *House Rule* that the OP had in effect in his campaign. Thus my post about how house rules influence this. It was NOT meant as innuendo to go post in the House Rules forum, and it was NOT meant as emulating the "that might be a good house rule, but it's not RAW" forbidden post. I'm sorry if that was unclear.
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I never read it as it should be moved.

My reply was an adjunct that the house-rule would then spawn others because of its ramifications.
 

irdeggman said:
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I never read it as it should be moved.

My reply was an adjunct that the house-rule would then spawn others because of its ramifications.
My post was not in response to yours. Next time I will make sure to quote the correct post(s) so that this misunderstanding doesn't happen either.
[EDIT: Well, my *fist* post here was in response to yours, yes. Well, in that case: Rules or changes to rules do not have to be the same across a category of spell. A house rule that changes Silence changes Silence; it does not neccessarily change any other spells with the same or different descriptors.]
 

irdeggman said:
I think you missed something about illusions.

The only time you get a saving throw when you interact is if the spell has a Will (Disbelief) entry for the saving throw.
Wow, I did miss that. :(

I'm going to go back and review spells that have that descriptor in the Save header. Thank you very much for pointing that out!

It might solve all of the problems with silence to just house rule that single entry in the descriptor so that it contains "Will (disbelief)". Then the rest of the spell description will fall in line due to the save type changing.

Or it might be that the silence spell needs another look in light of this development. I may go with bumping it to 3rd level instead of changing the Save descriptor.

In any case, I hadn't noticed that. Thanks again. :)
 

azhrei_fje said:
Wow, I did miss that. :(

I'm going to go back and review spells that have that descriptor in the Save header. Thank you very much for pointing that out!

It might solve all of the problems with silence to just house rule that single entry in the descriptor so that it contains "Will (disbelief)". Then the rest of the spell description will fall in line due to the save type changing.

Or it might be that the silence spell needs another look in light of this development. I may go with bumping it to 3rd level instead of changing the Save descriptor.

In any case, I hadn't noticed that. Thanks again. :)

You could also consider that silence is, truly, a very very powerful spell, at only 2nd level - but that that's a good thing!

The things is, people frequently complain about overpowered spellcasters, and this spell is a serious thorn in their eye. Any cleric supporting the enemy with a readied silence seriously threatens the viability of all spellcasters, requiring them to have and use the Silent spell feat (or a rod for it), or some items from the MIC (but which require swift activation, making it harder to use quickened spells), or use smart tactics depending on the terrain to be out of reach of the silence effect (like, around a corner, or somehow hidden).

You know, maybe, it's not a problem, maybe, it's actually good!
 
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