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<blockquote data-quote="gizmo33" data-source="post: 2258415" data-attributes="member: 30001"><p>That's a matter of gaming style I guess. Do you want your games to sound like this?: </p><p>"I'm looking to the right, ok now I'm looking left, ok now I'm looking 20 degrees to the left, ok now I swivel another degree left, ok wait, now I swivel back a degree..."</p><p> </p><p>Again, it's a matter of DM style - but far away and behind cover is about modifiers, not about whether someone can be spotted. This is something that IMO is also important to keep in mind when you start running higher level games.</p><p> </p><p>Also, it sounds like each and every goblin decided to instantly and uniformly attack the party as soon as this arrow came flying out of no where and "some how" hit and killed the goblin from a distance. That's just what I infer from your posts though, so I don't know.</p><p> </p><p>Bottom line is - you wanted the goblins to attack and so that's what you got. IMO if you're DMing with an agenda, then you're not in the best position to be impartial in the judging of events.</p><p> </p><p></p><p> </p><p>Yes, but will he only have a chance to use those skills when they don't interfere with the "story"? The problem in that case is the skills take a back seat to storyline, and then, for many people, it's really not a game anymore.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2258415, member: 30001"] That's a matter of gaming style I guess. Do you want your games to sound like this?: "I'm looking to the right, ok now I'm looking left, ok now I'm looking 20 degrees to the left, ok now I swivel another degree left, ok wait, now I swivel back a degree..." Again, it's a matter of DM style - but far away and behind cover is about modifiers, not about whether someone can be spotted. This is something that IMO is also important to keep in mind when you start running higher level games. Also, it sounds like each and every goblin decided to instantly and uniformly attack the party as soon as this arrow came flying out of no where and "some how" hit and killed the goblin from a distance. That's just what I infer from your posts though, so I don't know. Bottom line is - you wanted the goblins to attack and so that's what you got. IMO if you're DMing with an agenda, then you're not in the best position to be impartial in the judging of events. Yes, but will he only have a chance to use those skills when they don't interfere with the "story"? The problem in that case is the skills take a back seat to storyline, and then, for many people, it's really not a game anymore. [/QUOTE]
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