squat45
First Post
Ok, started a new campaign off last Saturday, only had 3 of the 5 players... but that was planned. Party consists (currently) of:
Male Human Cleric3/Fighter1
Male Human Monk4
Male Human Fighter2/Ranger3 (NPC)
Female 1/2 Elf Sorcerer3/Fighter1
The monk is the main player here, as I allowed him to take Vow of Poverty and Vow of Peace... he's essentially a HUGE diplomat... not worried about him powergaming the VoPov, he's not a powergamer.
Anyways, the adventure setup runs like this... nobleman and his 'posse' were attacked by goblins and a bear-like creature (an owlbear). Through investigations and the like, they find out that the nobleman (a very not-nice-guy) was out 'hunting' goblins. The party goes in to try to negotiate the return of the nobleman's body and equipment with the goblins... ok, already a different type of campaign!
They go in, make all sorts of good role-playing type means (and quite solid rolls on the diplomacy and gather info checks) and they account for 14 of the 15 people on the nobleman's hunt, including the nobleman. The man they are missing is a known criminal and 'goblin hunter'... they are negotiating with the goblin chief, the shaman and about 12 other goblins... and the owlbear (controlled by the shaman).
At this time, the adventure is probably going to end without a fight and the mission accomplished... but all sorts of other leads that I built-into the adventure (they could even get these leads by not fighting, but they were not even sniffing up the trees, so to speak) were going to be set aside... thinking, I have one real nasty guy left over... so the RBDM in me had the leftover guy show up and shoots one of the goblins during negotiations. Goblins think treachery and attack the party. Battle turns out quite well for the party, the Ftr/Ran (an archer) attacks the necklace controlling the owlbear and rolls a 20... destroys the necklace and the goblins flee. All in all, a lucky combat for the heroes.
Now, the monk's player is quite upset, saying that I threw a much too powerful situation at the party, that it was a no-win situation... the party's reputation is going to take a horrible hit by this, so forth and so forth.
Was I too much of a RBDM on this? They did capture the last bad guy and got all sorts of information out of him... There are several adventures coming out of this now and it looks good, but the player is still a little upset.
Male Human Cleric3/Fighter1
Male Human Monk4
Male Human Fighter2/Ranger3 (NPC)
Female 1/2 Elf Sorcerer3/Fighter1
The monk is the main player here, as I allowed him to take Vow of Poverty and Vow of Peace... he's essentially a HUGE diplomat... not worried about him powergaming the VoPov, he's not a powergamer.
Anyways, the adventure setup runs like this... nobleman and his 'posse' were attacked by goblins and a bear-like creature (an owlbear). Through investigations and the like, they find out that the nobleman (a very not-nice-guy) was out 'hunting' goblins. The party goes in to try to negotiate the return of the nobleman's body and equipment with the goblins... ok, already a different type of campaign!
They go in, make all sorts of good role-playing type means (and quite solid rolls on the diplomacy and gather info checks) and they account for 14 of the 15 people on the nobleman's hunt, including the nobleman. The man they are missing is a known criminal and 'goblin hunter'... they are negotiating with the goblin chief, the shaman and about 12 other goblins... and the owlbear (controlled by the shaman).
At this time, the adventure is probably going to end without a fight and the mission accomplished... but all sorts of other leads that I built-into the adventure (they could even get these leads by not fighting, but they were not even sniffing up the trees, so to speak) were going to be set aside... thinking, I have one real nasty guy left over... so the RBDM in me had the leftover guy show up and shoots one of the goblins during negotiations. Goblins think treachery and attack the party. Battle turns out quite well for the party, the Ftr/Ran (an archer) attacks the necklace controlling the owlbear and rolls a 20... destroys the necklace and the goblins flee. All in all, a lucky combat for the heroes.
Now, the monk's player is quite upset, saying that I threw a much too powerful situation at the party, that it was a no-win situation... the party's reputation is going to take a horrible hit by this, so forth and so forth.
Was I too much of a RBDM on this? They did capture the last bad guy and got all sorts of information out of him... There are several adventures coming out of this now and it looks good, but the player is still a little upset.