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<blockquote data-quote="ThirdWizard" data-source="post: 6826762" data-attributes="member: 12037"><p>So, here's the thing, and this is the reason I say it's the DM's fault.</p><p></p><p>We have read the same Original Post. We both read different things into it. We see it from different angles, and we picture the scene differently.</p><p></p><p>This is the same thing that happens in a game of D&D. One person describes something, and each person uses their own assumptions and perspective to draw that scene in their mind as it plays out. Unspoken things are filled in. The player sees one thing happening in their head, and the DM sees a slightly different thing. The goal of the DM is to make those two things as close as possible.</p><p></p><p>Even the two of us, reading the same post see different things. What hope can we have to be sure what the player had imagined in his head? He may have seen the scene with the blacksmith pulling each part of the armor out individually. A breastplate here, an arm piece there, all piling it up nicely onto a table. Maybe he saw the blacksmith dump it out in front of both of them? Maybe in his mind, he was handing the blacksmith each piece. Maybe he saw the armor being one single piece, and the blacksmith pulled it out and stood the armor up on a stand, walking around it to examine it thoroughly.</p><p></p><p>Here's the important thing. We don't know. The DM doesn't know. The DM cannot know. There is <em>question </em>here.</p><p></p><p>The DM has the image in his mind of what is going on, but that is only in the DM's mind. Just like when we read the original post, we cannot know what really happened. All we have is a short description of events. We have to fill in the blanks. I find it best to give each individual the benefit of the doubt. But, in this case, the DM is not giving the player the benefit of the doubt. He has an image in his mind of what is going on, and he <em>without alerting the player</em> decides that the player character cannot see the gauntlets and ring.</p><p></p><p>This is an issue, because the player may not agree. And without any verbal communication going on, there is now a disconnect. And, it isn't an unimportant disconnect, because the player thinks he's just selling the adamantine armor and that he's keeping the gauntlet and ring. And, this is directly the result of a difference in fiction going on. The DM knows there's a disconnect, and yet he does nothing to solve it.</p><p></p><p>This is the crux of the issue for me, and why I fault the DM.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6826762, member: 12037"] So, here's the thing, and this is the reason I say it's the DM's fault. We have read the same Original Post. We both read different things into it. We see it from different angles, and we picture the scene differently. This is the same thing that happens in a game of D&D. One person describes something, and each person uses their own assumptions and perspective to draw that scene in their mind as it plays out. Unspoken things are filled in. The player sees one thing happening in their head, and the DM sees a slightly different thing. The goal of the DM is to make those two things as close as possible. Even the two of us, reading the same post see different things. What hope can we have to be sure what the player had imagined in his head? He may have seen the scene with the blacksmith pulling each part of the armor out individually. A breastplate here, an arm piece there, all piling it up nicely onto a table. Maybe he saw the blacksmith dump it out in front of both of them? Maybe in his mind, he was handing the blacksmith each piece. Maybe he saw the armor being one single piece, and the blacksmith pulled it out and stood the armor up on a stand, walking around it to examine it thoroughly. Here's the important thing. We don't know. The DM doesn't know. The DM cannot know. There is [I]question [/I]here. The DM has the image in his mind of what is going on, but that is only in the DM's mind. Just like when we read the original post, we cannot know what really happened. All we have is a short description of events. We have to fill in the blanks. I find it best to give each individual the benefit of the doubt. But, in this case, the DM is not giving the player the benefit of the doubt. He has an image in his mind of what is going on, and he [i]without alerting the player[/i] decides that the player character cannot see the gauntlets and ring. This is an issue, because the player may not agree. And without any verbal communication going on, there is now a disconnect. And, it isn't an unimportant disconnect, because the player thinks he's just selling the adamantine armor and that he's keeping the gauntlet and ring. And, this is directly the result of a difference in fiction going on. The DM knows there's a disconnect, and yet he does nothing to solve it. This is the crux of the issue for me, and why I fault the DM. [/QUOTE]
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