Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Was I in the wrong?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lejaun" data-source="post: 6826805" data-attributes="member: 6814580"><p>The bottom line for me is that while I think that the DM was punishing players for activities that they did as actual humans by enforcing the punishment on their characters, what is done is done. It's going to look foolish for the DM to go back and say they didn't sell the items after all and it ruins the story.</p><p></p><p>What needs to be done now:</p><p>-DM discusses with players that he is not going to tolerate people screwing around on their phones during D&D time (unless the phone is used for D&D purposes...my group uses smart phones all the time for actual D&D stuff, including character sheets for one player)</p><p>-Players know the value of the items they lost</p><p>-A sidequest of some sort is created to get the items back in a reasonable manner</p><p>-Time moves on, players and DM heal.</p><p>-DM has to be more specific and make sure the players are getting the full picture of things. What may seem as something obvious to the DM is not always obvious to the players. The DM already knows the value of the items, so a little description of them is more than enough to justify their significance to him. To the players, that same description may be nothing more than just weak story embellishment.</p><p></p><p>The DM in this case has to be care of these scenarios and how it affects his players longterm. From now on, he has already changed their play style. Every piece of loot they find, mundane or magical, is going to be closely inspected. Sessions that might have once been fluid now have the possibility of bogging down in the city as the players carefully inspect each item, one by one and having multiple confirmation, before they make any judgement as to its value. They are going to question every single NPC's motives to a degree that might slow the campaign down to a point where it is no longer about adventure and is instead just administrative.</p></blockquote><p></p>
[QUOTE="Lejaun, post: 6826805, member: 6814580"] The bottom line for me is that while I think that the DM was punishing players for activities that they did as actual humans by enforcing the punishment on their characters, what is done is done. It's going to look foolish for the DM to go back and say they didn't sell the items after all and it ruins the story. What needs to be done now: -DM discusses with players that he is not going to tolerate people screwing around on their phones during D&D time (unless the phone is used for D&D purposes...my group uses smart phones all the time for actual D&D stuff, including character sheets for one player) -Players know the value of the items they lost -A sidequest of some sort is created to get the items back in a reasonable manner -Time moves on, players and DM heal. -DM has to be more specific and make sure the players are getting the full picture of things. What may seem as something obvious to the DM is not always obvious to the players. The DM already knows the value of the items, so a little description of them is more than enough to justify their significance to him. To the players, that same description may be nothing more than just weak story embellishment. The DM in this case has to be care of these scenarios and how it affects his players longterm. From now on, he has already changed their play style. Every piece of loot they find, mundane or magical, is going to be closely inspected. Sessions that might have once been fluid now have the possibility of bogging down in the city as the players carefully inspect each item, one by one and having multiple confirmation, before they make any judgement as to its value. They are going to question every single NPC's motives to a degree that might slow the campaign down to a point where it is no longer about adventure and is instead just administrative. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Was I in the wrong?
Top