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<blockquote data-quote="CAFRedblade" data-source="post: 6826825" data-attributes="member: 34503"><p>A little bit of both. Players need to pay more attention, and not just to what their characters are doing, but what other characters are doing. </p><p></p><p>Perhaps a second hint of some kind could have been made by the GM to remind the players that the extra items were still with the armour set. </p><p>While it is the GM who tries to create fun and interesting interactions, both within and without combat, it's not his job to coddle the players.</p><p>When I think the players may do something foolish, I query them.. "Are you sure????" (although I toss the odd one of those to mess with them as well)</p><p></p><p>If they make mistakes due to inattentiveness, there will be consequences. Hopefully, the solutions that arise will lead to fun and interesting gameplay. </p><p></p><p>Perhaps the Blacksmith is willing to sell the items back to the PCs. He bought the set as is, and was looking to make a tidy profit. But is willing to parcel</p><p>out the items the PCs want back, at a small profit. </p><p></p><p>Or as listed, they try to steal it back. The GM should take 5 here and carefully lay out the Blacksmith's shop. </p><p>If the PC's get sloppy in their attempt to break in, that's a learning lesson. </p><p>Consequences of getting caught, maybe jail, maybe ruined reputation in town. </p><p></p><p>But it all comes down to the group's playstyle (including the GM) in how to handle this, I know what i'd do </p><p>and how to handle it for my players, but I can't really say what'd be best for yours.</p></blockquote><p></p>
[QUOTE="CAFRedblade, post: 6826825, member: 34503"] A little bit of both. Players need to pay more attention, and not just to what their characters are doing, but what other characters are doing. Perhaps a second hint of some kind could have been made by the GM to remind the players that the extra items were still with the armour set. While it is the GM who tries to create fun and interesting interactions, both within and without combat, it's not his job to coddle the players. When I think the players may do something foolish, I query them.. "Are you sure????" (although I toss the odd one of those to mess with them as well) If they make mistakes due to inattentiveness, there will be consequences. Hopefully, the solutions that arise will lead to fun and interesting gameplay. Perhaps the Blacksmith is willing to sell the items back to the PCs. He bought the set as is, and was looking to make a tidy profit. But is willing to parcel out the items the PCs want back, at a small profit. Or as listed, they try to steal it back. The GM should take 5 here and carefully lay out the Blacksmith's shop. If the PC's get sloppy in their attempt to break in, that's a learning lesson. Consequences of getting caught, maybe jail, maybe ruined reputation in town. But it all comes down to the group's playstyle (including the GM) in how to handle this, I know what i'd do and how to handle it for my players, but I can't really say what'd be best for yours. [/QUOTE]
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