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<blockquote data-quote="MechaPilot" data-source="post: 6826864" data-attributes="member: 82779"><p>It does appear to me that mistakes were made. It's not that I haven't made mistakes before. I have, and some of them were more significant or egregious than the ones presented here.</p><p></p><p>Phone Guy</p><p>There was a clear mistake here on the part of both parties. Phone guy should have had more courtesy. Or, failing that, you should have informed him that playing on his phone was not acceptable behavior during game time, and then enforced that rule if necessary.</p><p></p><p>Magic Item Detection</p><p>According to the rules by the book, one can tell if items are magical and can learn of their properties during a short rest. If you are deviating from those rules, that's fine, provided the players know that's the case. If you did not alert the players to such a deviation, that was a mistake. If the players knew but were not more careful, that also would be a mistake.</p><p></p><p>Shady Blacksmith</p><p>Assuming the blacksmith was not viewing the items openly, and that as a consequence the PC couldn't see them and be reminded of the gauntlets and the ring, the player in question should have been allowed to make an Intelligence check to see if he remembered that the items of interest were bundled up with the armor. Or, the player should have been allowed a Wisdom check to see if noticed the ulterior motives of the blacksmith. If the blacksmith was looking at the contents of the bundle in plain view of the PC, you should have really just reminded the player about the gauntlets and ring.</p><p></p><p>Buyback</p><p>Assuming the blacksmith had not yet been able to verify that the gauntlets and ring were magical, he really should have been willing to sell them back to the PCs for slightly more than he paid for them. Maybe it would have been a good opportunity for the PCs to use some sort of Charisma check to bluff the blacksmith into thinking the items that were sold to him by accident were mundane items, not magical ones. Alternately, the blacksmith could have agreed to trade them back to the PCs in exchange for a favor: perhaps forcing them to guard a shipment of supplies to him or finished goods from him, or forcing them to covertly steal goods that would have gone to or from one of his rivals.</p><p></p><p>Ultimately, as long as you are able to smooth things over with your players and you can learn from the experience, you should be fine. I would apologize to the players, fix the problem (i.e. give them their goods back), and then privately have a stern but polite talk with the phone guy about table etiquette.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6826864, member: 82779"] It does appear to me that mistakes were made. It's not that I haven't made mistakes before. I have, and some of them were more significant or egregious than the ones presented here. Phone Guy There was a clear mistake here on the part of both parties. Phone guy should have had more courtesy. Or, failing that, you should have informed him that playing on his phone was not acceptable behavior during game time, and then enforced that rule if necessary. Magic Item Detection According to the rules by the book, one can tell if items are magical and can learn of their properties during a short rest. If you are deviating from those rules, that's fine, provided the players know that's the case. If you did not alert the players to such a deviation, that was a mistake. If the players knew but were not more careful, that also would be a mistake. Shady Blacksmith Assuming the blacksmith was not viewing the items openly, and that as a consequence the PC couldn't see them and be reminded of the gauntlets and the ring, the player in question should have been allowed to make an Intelligence check to see if he remembered that the items of interest were bundled up with the armor. Or, the player should have been allowed a Wisdom check to see if noticed the ulterior motives of the blacksmith. If the blacksmith was looking at the contents of the bundle in plain view of the PC, you should have really just reminded the player about the gauntlets and ring. Buyback Assuming the blacksmith had not yet been able to verify that the gauntlets and ring were magical, he really should have been willing to sell them back to the PCs for slightly more than he paid for them. Maybe it would have been a good opportunity for the PCs to use some sort of Charisma check to bluff the blacksmith into thinking the items that were sold to him by accident were mundane items, not magical ones. Alternately, the blacksmith could have agreed to trade them back to the PCs in exchange for a favor: perhaps forcing them to guard a shipment of supplies to him or finished goods from him, or forcing them to covertly steal goods that would have gone to or from one of his rivals. Ultimately, as long as you are able to smooth things over with your players and you can learn from the experience, you should be fine. I would apologize to the players, fix the problem (i.e. give them their goods back), and then privately have a stern but polite talk with the phone guy about table etiquette. [/QUOTE]
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