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<blockquote data-quote="Unwise" data-source="post: 6827021" data-attributes="member: 98008"><p>Right or wrong, the DM has to know how players will react to something like that. The DM has to know they will feel cheated out of loot, people don't generally blame themselves. Even if they do blame themselves, the situation still has them feeling crappy. So is it worth it? Right or wrong, is that the note you wanted to end the game one? Does it drive the plot forward in an interesting way? If doing it because it is 'right', is that an important enough lesson that it is worth it?</p><p></p><p>I have had PCs accidentally kill hostages before because they clearly were not paying attention to the scene. They fireballed them, twice. The players hated it, it brought down the tone of the game, but it WAS worth it, as they needed to know that there were consequences for stupid actions, even if those actions were because they were not paying due attention.</p><p></p><p>I have had PCs forget to bandage the wounds of a dying comrade because they were elated at finally killing their nemesis and getting the loot. Again they clearly were not paying attention, but it was not worth letting a PC die and bringing down the mood.</p><p></p><p>A DM has to make tough calls like that, about what is worth it and what is not, sometimes we get it wrong.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6827021, member: 98008"] Right or wrong, the DM has to know how players will react to something like that. The DM has to know they will feel cheated out of loot, people don't generally blame themselves. Even if they do blame themselves, the situation still has them feeling crappy. So is it worth it? Right or wrong, is that the note you wanted to end the game one? Does it drive the plot forward in an interesting way? If doing it because it is 'right', is that an important enough lesson that it is worth it? I have had PCs accidentally kill hostages before because they clearly were not paying attention to the scene. They fireballed them, twice. The players hated it, it brought down the tone of the game, but it WAS worth it, as they needed to know that there were consequences for stupid actions, even if those actions were because they were not paying due attention. I have had PCs forget to bandage the wounds of a dying comrade because they were elated at finally killing their nemesis and getting the loot. Again they clearly were not paying attention, but it was not worth letting a PC die and bringing down the mood. A DM has to make tough calls like that, about what is worth it and what is not, sometimes we get it wrong. [/QUOTE]
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