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<blockquote data-quote="Saeviomagy" data-source="post: 6827153" data-attributes="member: 5890"><p>In general if you are mentally presenting a scene to an NPC, and it contains details that he will act on:</p><p>"The customer gets out a suit of adamantine plate armor. It has mismatched gauntlets with a ring welded to one of them. They will significantly increase the value of the armor, and the ring might be more cash still."</p><p></p><p>Then it behooves you to accurately present the same scene to the PC.</p><p>"You get out the adamantine plate armor, with it's mismatched gauntlets with a ring welded to one of them"</p><p></p><p>Exceptions can be made if the two differ in their knowledge or ability to perceive the scene (ie - you don't need to tell the PC that the NPC has detect magic continuously running, and spotted the magic items).</p><p></p><p>As to the mobile phone use... that's just the player being rude. Tell him to knock it off. Don't get all passive aggressive about it like you have here.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6827153, member: 5890"] In general if you are mentally presenting a scene to an NPC, and it contains details that he will act on: "The customer gets out a suit of adamantine plate armor. It has mismatched gauntlets with a ring welded to one of them. They will significantly increase the value of the armor, and the ring might be more cash still." Then it behooves you to accurately present the same scene to the PC. "You get out the adamantine plate armor, with it's mismatched gauntlets with a ring welded to one of them" Exceptions can be made if the two differ in their knowledge or ability to perceive the scene (ie - you don't need to tell the PC that the NPC has detect magic continuously running, and spotted the magic items). As to the mobile phone use... that's just the player being rude. Tell him to knock it off. Don't get all passive aggressive about it like you have here. [/QUOTE]
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