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<blockquote data-quote="GameOgre" data-source="post: 6827411" data-attributes="member: 57914"><p>No DM EVER has done a great job of being the eyes and ears of the players in the game world. It just isn't possible. Every single second of game play the players are effectively missing thousands of different clues as to what is going on in the player characters game world.</p><p></p><p>Is the blood running down that orc hit with the arrow a lot of blood for that wound? Not enough blood? What color is that blood? What does it smell like? Does it seem to be stopping or steady?</p><p></p><p>Did nearby birds take flight once battle started? Did that magic missile damage any vegetation as it traveled tot he orc? </p><p></p><p>What smell is coming from the wind blowing from behind the player characters?</p><p></p><p>As DM's we do our best but we fail every single second that we play the game. Because of this the DM has a obligation to act as a warning system to his players and player characters. Stress important decisions and always give the pc's chances after you warn them to back off.</p><p></p><p>The Player isn't really standing in a room buying and selling his goods with a npc. He can't really SEE and feel the gear in question, he can't smell the dried blood still clinging to the armor of his defeated foe. He can't feel the tingle of magic or feel the weight difference in magical armor. YOU the DM have to knock him over the head with important issues like this.</p><p></p><p>"are you sure you want to sell this gear? Remember it contains that gauntlet and ring you guys were talking about" is NOT wrong.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6827411, member: 57914"] No DM EVER has done a great job of being the eyes and ears of the players in the game world. It just isn't possible. Every single second of game play the players are effectively missing thousands of different clues as to what is going on in the player characters game world. Is the blood running down that orc hit with the arrow a lot of blood for that wound? Not enough blood? What color is that blood? What does it smell like? Does it seem to be stopping or steady? Did nearby birds take flight once battle started? Did that magic missile damage any vegetation as it traveled tot he orc? What smell is coming from the wind blowing from behind the player characters? As DM's we do our best but we fail every single second that we play the game. Because of this the DM has a obligation to act as a warning system to his players and player characters. Stress important decisions and always give the pc's chances after you warn them to back off. The Player isn't really standing in a room buying and selling his goods with a npc. He can't really SEE and feel the gear in question, he can't smell the dried blood still clinging to the armor of his defeated foe. He can't feel the tingle of magic or feel the weight difference in magical armor. YOU the DM have to knock him over the head with important issues like this. "are you sure you want to sell this gear? Remember it contains that gauntlet and ring you guys were talking about" is NOT wrong. [/QUOTE]
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