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<blockquote data-quote="ExploderWizard" data-source="post: 6827500" data-attributes="member: 66434"><p>This is why it is so important for players to pay attention and ask questions when they are unsure of something. </p><p></p><p>The DM told them that the ring was stuck on the gauntlet. The DM told them that the gauntlets looked different from the rest of the armor. </p><p></p><p>The players decided to put the gauntlets with attached ring in a bundle with the armor. </p><p></p><p>The blacksmith asked if the ranger was selling ALL of it. A player who wasn't sure what the NPC meant by that would ask for clarification. </p><p></p><p>The DM should describe something a character would notice especially if a change in status takes place. For example if a thief had stolen the gauntlets & ring before the ranger went to the shop, the DM would mention that those items were NOT there with the rest of the armor when it was unpacked. </p><p></p><p>In this case, since it was the players who bundled the items, the assumption is there was no change in the status quo. The state of things was exactly as the players had described them.</p><p></p><p>The DM shouldn't have to constantly remind players of things that they did themselves. Exceptions can certainly be made especially for long gaps between game sessions. </p><p></p><p>There is a good example of this in the Moldvay Basic example of play. Black Dougal the thief died from a trapped chest. One party member dumped out his pack to carry treasure in. </p><p></p><p>The party heard monsters approaching and quickly retreated through a secret door. They grabbed Dougal's body and brought it with them. They heard that the monsters that had come into the room had discovered Dougal's tools & rations which had been dumped from his pack. </p><p></p><p>No one in the party thought to bring along his gear. It was party member who dumped the pack out to begin with. </p><p></p><p>Was the DM obligated to ask the party if anyone was bring along the discarded gear? Heck no! The party had just dumped it so if they didn't realize that the stuff was on the floor then that is their problem.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6827500, member: 66434"] This is why it is so important for players to pay attention and ask questions when they are unsure of something. The DM told them that the ring was stuck on the gauntlet. The DM told them that the gauntlets looked different from the rest of the armor. The players decided to put the gauntlets with attached ring in a bundle with the armor. The blacksmith asked if the ranger was selling ALL of it. A player who wasn't sure what the NPC meant by that would ask for clarification. The DM should describe something a character would notice especially if a change in status takes place. For example if a thief had stolen the gauntlets & ring before the ranger went to the shop, the DM would mention that those items were NOT there with the rest of the armor when it was unpacked. In this case, since it was the players who bundled the items, the assumption is there was no change in the status quo. The state of things was exactly as the players had described them. The DM shouldn't have to constantly remind players of things that they did themselves. Exceptions can certainly be made especially for long gaps between game sessions. There is a good example of this in the Moldvay Basic example of play. Black Dougal the thief died from a trapped chest. One party member dumped out his pack to carry treasure in. The party heard monsters approaching and quickly retreated through a secret door. They grabbed Dougal's body and brought it with them. They heard that the monsters that had come into the room had discovered Dougal's tools & rations which had been dumped from his pack. No one in the party thought to bring along his gear. It was party member who dumped the pack out to begin with. Was the DM obligated to ask the party if anyone was bring along the discarded gear? Heck no! The party had just dumped it so if they didn't realize that the stuff was on the floor then that is their problem. [/QUOTE]
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