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<blockquote data-quote="Byakugan" data-source="post: 6839218" data-attributes="member: 6816292"><p>I am curious if the DM forces the PCs to always appraise every item they intend to sell? The baseline assumption should be that when the PCs sell their crap, they get the correct price. </p><p></p><p>Having armor/weapons match each other stylistically is a purely cosmetic distinction. The armor was adamantine, but the gauntlets/ring should not be normally. Punishing players with a cosmetic description is pretty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> IMO. </p><p></p><p>The situation would be a quick moment of 'oh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, cant believe I did that'. But as soon as they went back, there are a ton of ways they should have been able to fix the problem. There is persuasion or intimidation to start. There is the fact that by definition they were not paid a fair price(ie he cheated them). Reputable businesses do not cheat their customers. </p><p></p><p>Its like if the PC said he wants to go sell his treasure...and the npc merchant only actually had 100gold pieces, but the DM is the only one who knows this..the DM says 'you want to sell all your treasure?' And the PC is like 'yeah'. So the DM says 'OK you sell all the treasure from that dungeon for 100gold!' Gotchca! Sorry no takesey-backsey!</p><p></p><p>I would never sit at the table of such an adversarial DM. In this small community that sort of event would get talked about a lot, and not in a good way.</p></blockquote><p></p>
[QUOTE="Byakugan, post: 6839218, member: 6816292"] I am curious if the DM forces the PCs to always appraise every item they intend to sell? The baseline assumption should be that when the PCs sell their crap, they get the correct price. Having armor/weapons match each other stylistically is a purely cosmetic distinction. The armor was adamantine, but the gauntlets/ring should not be normally. Punishing players with a cosmetic description is pretty :):):):):):) IMO. The situation would be a quick moment of 'oh :):):):), cant believe I did that'. But as soon as they went back, there are a ton of ways they should have been able to fix the problem. There is persuasion or intimidation to start. There is the fact that by definition they were not paid a fair price(ie he cheated them). Reputable businesses do not cheat their customers. Its like if the PC said he wants to go sell his treasure...and the npc merchant only actually had 100gold pieces, but the DM is the only one who knows this..the DM says 'you want to sell all your treasure?' And the PC is like 'yeah'. So the DM says 'OK you sell all the treasure from that dungeon for 100gold!' Gotchca! Sorry no takesey-backsey! I would never sit at the table of such an adversarial DM. In this small community that sort of event would get talked about a lot, and not in a good way. [/QUOTE]
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