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<blockquote data-quote="Sunseeker" data-source="post: 6839435"><p>Not really one moment though, since your first point mentions they made a demonic pact to begin with. So really, they made a deal with the devil (evil), broke a contract (unlawful) then made another deal with the devil (evil) sacrificed a human to it (evil) and got demonic assistance because of it (more evil).</p><p></p><p>So your "one act" is really already a trend of acts.</p><p></p><p></p><p>Eh, I don't play this game with my players. If you're (collective you) not paying attention at the table as a <strong>player</strong> I'm not going to treat your character like your character isn't also paying attention. Typically I will exclude you from participating until you get your nose out of whatever else it is you're doing. But that was the DM's real fault to begin with: not telling the player to put the phone down.</p><p></p><p></p><p>Sure, but that's the alignment YOU chose. Imagine if the DM just randomly assigned you a new one.</p><p></p><p></p><p>I disagree that good/evil is as "concrete" in D&D as you portray it as. Perhaps for casters who communicate with their gods, perhaps for the most absolute of evil or the most truly good, yes, but for everyone else? And I disagree that alignment "by the book" makes for a good adventure hook, I think it's <em>worse</em> by the book because by RAW its one of the worst designed systems. It needs some creative retooling to become useful and even then alignment should be, as I quoted from Colossus, used for those "moments" and very little else. Placing people in sticky situations that force alignment changes (IE: the only options are to act out of alignment), are why I stopped playing paladins until 4E and 5E. I'm not interested in playing through the DM's moral quandaries; when I come to situations like that(which are rare, since I avoid alignment-utilizing games), my character <em>literally</em> sits down and I stop playing until the scenario is over. Nobody likes to be forced to pick between a bad choice that will cost you your class and a bad choice that will cost you your class for no reason beyond the DM gets his kicks from enforcing his moralism at the table.***</p><p></p><p>***Yes, I have a bad history with the alignment system.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6839435"] Not really one moment though, since your first point mentions they made a demonic pact to begin with. So really, they made a deal with the devil (evil), broke a contract (unlawful) then made another deal with the devil (evil) sacrificed a human to it (evil) and got demonic assistance because of it (more evil). So your "one act" is really already a trend of acts. Eh, I don't play this game with my players. If you're (collective you) not paying attention at the table as a [B]player[/B] I'm not going to treat your character like your character isn't also paying attention. Typically I will exclude you from participating until you get your nose out of whatever else it is you're doing. But that was the DM's real fault to begin with: not telling the player to put the phone down. Sure, but that's the alignment YOU chose. Imagine if the DM just randomly assigned you a new one. I disagree that good/evil is as "concrete" in D&D as you portray it as. Perhaps for casters who communicate with their gods, perhaps for the most absolute of evil or the most truly good, yes, but for everyone else? And I disagree that alignment "by the book" makes for a good adventure hook, I think it's [I]worse[/I] by the book because by RAW its one of the worst designed systems. It needs some creative retooling to become useful and even then alignment should be, as I quoted from Colossus, used for those "moments" and very little else. Placing people in sticky situations that force alignment changes (IE: the only options are to act out of alignment), are why I stopped playing paladins until 4E and 5E. I'm not interested in playing through the DM's moral quandaries; when I come to situations like that(which are rare, since I avoid alignment-utilizing games), my character [I]literally[/I] sits down and I stop playing until the scenario is over. Nobody likes to be forced to pick between a bad choice that will cost you your class and a bad choice that will cost you your class for no reason beyond the DM gets his kicks from enforcing his moralism at the table.*** ***Yes, I have a bad history with the alignment system. [/QUOTE]
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