Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Was I in the wrong?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aura" data-source="post: 6840833" data-attributes="member: 6747658"><p>We've been over this, particularly since more information was added, such as the ranger actually showing sufficient interest in what was being sold as to make an Int roll to appraise it. I've also described how the shopkeeper's language was not the 'tip off' it was originally thought to be, as suits of armor are, in fact, sets of discrete items.</p><p></p><p>As you concluded last time, you felt, for some reason, that it was the DM's option to whether the player gets a perception roll to see the incongruence between what he thinks he is offering and what he is really offering for sale. Despite the fact he is almost assuredly handling the items in question. Despite the fact he is making an Int roll to appraise them.</p><p></p><p>Why you feel this way is still not clear to me. This isn't an issue of whether it is the DM's job to 'be your memory'. It's an issue of whether it is the DM's job to be your eyes into the world. (And I strongly feel that it is the DM's job to be your eyes into the world.)</p><p></p><p>I have maintained the idea that this seemed to be a DM error, and that's all fine and well. But, let's think about what you are offering for a moment, though. You're proposing it is acceptable to purposely:</p><p></p><p>(1) Focus on a mistake in a previous scene</p><p>(2) Purposely deny the player sensory information in new scene as he handles items</p><p>(3) Totally ignore a new action by the player which absolutely requires sensory information</p><p>(4) Impose a 'consequence' on the players based on above</p><p></p><p>Done purposely, I can't see how this isn't a 'gotcha'. Can you clarify this? Do you not feel the DM's job involves being the player's eyes into the world? What's the difference here between us?</p></blockquote><p></p>
[QUOTE="Aura, post: 6840833, member: 6747658"] We've been over this, particularly since more information was added, such as the ranger actually showing sufficient interest in what was being sold as to make an Int roll to appraise it. I've also described how the shopkeeper's language was not the 'tip off' it was originally thought to be, as suits of armor are, in fact, sets of discrete items. As you concluded last time, you felt, for some reason, that it was the DM's option to whether the player gets a perception roll to see the incongruence between what he thinks he is offering and what he is really offering for sale. Despite the fact he is almost assuredly handling the items in question. Despite the fact he is making an Int roll to appraise them. Why you feel this way is still not clear to me. This isn't an issue of whether it is the DM's job to 'be your memory'. It's an issue of whether it is the DM's job to be your eyes into the world. (And I strongly feel that it is the DM's job to be your eyes into the world.) I have maintained the idea that this seemed to be a DM error, and that's all fine and well. But, let's think about what you are offering for a moment, though. You're proposing it is acceptable to purposely: (1) Focus on a mistake in a previous scene (2) Purposely deny the player sensory information in new scene as he handles items (3) Totally ignore a new action by the player which absolutely requires sensory information (4) Impose a 'consequence' on the players based on above Done purposely, I can't see how this isn't a 'gotcha'. Can you clarify this? Do you not feel the DM's job involves being the player's eyes into the world? What's the difference here between us? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Was I in the wrong?
Top