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<blockquote data-quote="Ilbranteloth" data-source="post: 6842943" data-attributes="member: 6778044"><p>I'm not saying "I said it once...your fault if you missed it" and if that's what you're getting from this discussion, you're missing my point.</p><p></p><p>Have you ever played the "Where's Waldo" books? Even when you've found him in one of the pictures, you can go back to it later and have to do the whole thing over again because you lost him. Sometimes your memory of where he is, is right. It's often not.</p><p></p><p>If you notice subtle scratches on the floor, or maybe a light draft, why would you automatically notice it when you returned to the room? Maybe you have a better chance, maybe you don't. Maybe the draft <em>is</em> gone.</p><p></p><p>The clock doesn't cease to exist, and if they ask about it, it's there. If they decided it wasn't important the first time, it may go completely unnoticed the second time. I look around the room I'm sitting in right now, and if I had to walk out of the room and tell you what's in it, I would miss the majority of it. If I came back and studied it again, I'd probably remember more stuff, but forget some of the things I mentioned the first time.</p><p></p><p>This is a fascinating phenomenon itself, and the mix of player memory, player notes, and DM reminders (and notes) are all valid parts of "simulating" this, even if you're not trying to.</p><p></p><p>There are plenty of times where the players will call me out on something, "wait, last time we talked to him he said..." and then I have to see if my notes and memory are sufficient. Often they aren't. </p><p></p><p>Depending on circumstances, the actions and statements of the players, the dice, and many other factors, I might, as a DM, determine that your character forgot something. How likely this is will depend on that specific scenario. </p><p></p><p>In this specific scenario, I think that how it played out is reasonable. I have a strong sense that my players would agree. You can't turn that into a blanket statement for all scenarios. Sometimes the DM will just remind them, sometimes it will be a subtle reminder, others a more obvious one, and in some cases there is no reminder at all. </p><p></p><p>We like to get into the characters' heads, and enjoy a game that simulates life in a manner that makes sense to us. YMMV, but this particular scenario (which I will bring up in the next game) is one that I think we would really enjoy. As DM and players. </p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6842943, member: 6778044"] I'm not saying "I said it once...your fault if you missed it" and if that's what you're getting from this discussion, you're missing my point. Have you ever played the "Where's Waldo" books? Even when you've found him in one of the pictures, you can go back to it later and have to do the whole thing over again because you lost him. Sometimes your memory of where he is, is right. It's often not. If you notice subtle scratches on the floor, or maybe a light draft, why would you automatically notice it when you returned to the room? Maybe you have a better chance, maybe you don't. Maybe the draft [I]is[/I] gone. The clock doesn't cease to exist, and if they ask about it, it's there. If they decided it wasn't important the first time, it may go completely unnoticed the second time. I look around the room I'm sitting in right now, and if I had to walk out of the room and tell you what's in it, I would miss the majority of it. If I came back and studied it again, I'd probably remember more stuff, but forget some of the things I mentioned the first time. This is a fascinating phenomenon itself, and the mix of player memory, player notes, and DM reminders (and notes) are all valid parts of "simulating" this, even if you're not trying to. There are plenty of times where the players will call me out on something, "wait, last time we talked to him he said..." and then I have to see if my notes and memory are sufficient. Often they aren't. Depending on circumstances, the actions and statements of the players, the dice, and many other factors, I might, as a DM, determine that your character forgot something. How likely this is will depend on that specific scenario. In this specific scenario, I think that how it played out is reasonable. I have a strong sense that my players would agree. You can't turn that into a blanket statement for all scenarios. Sometimes the DM will just remind them, sometimes it will be a subtle reminder, others a more obvious one, and in some cases there is no reminder at all. We like to get into the characters' heads, and enjoy a game that simulates life in a manner that makes sense to us. YMMV, but this particular scenario (which I will bring up in the next game) is one that I think we would really enjoy. As DM and players. Ilbranteloth [/QUOTE]
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