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<blockquote data-quote="Aura" data-source="post: 6844281" data-attributes="member: 6747658"><p>Actually, the blacksmith asked, "Are you looking to sell the whole thing?" I find the set argument here you're attempting to give unconvincing, and not just because it doesn't actually line up with what the blacksmith said. The reason is sets are not things, they are definitions. I can define any two discrete items into a set, or out of a set. To make matters worse, what gamers call 'plate armor' for convenience is actually multiple discrete items, fitting what most would call a set. It can be murky language if not clearly defined. It also makes the blacksmith's question generally unrevealing, and not the tip off the DM hoped for. Fun with ambiguity!</p><p></p><p>So we have a DM who made an error, and is dropping an ambiguous hint instead of giving the obvious sensory information that would, by necessity, come with attempting to appraise an item (and doing well, as the ranger did). Perhaps the promise of the plot hook had his attention and he missed the here and now of the blacksmith scene. Hard to say.</p><p></p><p>Oh, by the by, how does he do well in the appraise check and not only be denied sensory input, but the actual answer? The DM didn't tell him it's worth far more than the blacksmith is offering, did he? Can you explain that without equivocation?</p></blockquote><p></p>
[QUOTE="Aura, post: 6844281, member: 6747658"] Actually, the blacksmith asked, "Are you looking to sell the whole thing?" I find the set argument here you're attempting to give unconvincing, and not just because it doesn't actually line up with what the blacksmith said. The reason is sets are not things, they are definitions. I can define any two discrete items into a set, or out of a set. To make matters worse, what gamers call 'plate armor' for convenience is actually multiple discrete items, fitting what most would call a set. It can be murky language if not clearly defined. It also makes the blacksmith's question generally unrevealing, and not the tip off the DM hoped for. Fun with ambiguity! So we have a DM who made an error, and is dropping an ambiguous hint instead of giving the obvious sensory information that would, by necessity, come with attempting to appraise an item (and doing well, as the ranger did). Perhaps the promise of the plot hook had his attention and he missed the here and now of the blacksmith scene. Hard to say. Oh, by the by, how does he do well in the appraise check and not only be denied sensory input, but the actual answer? The DM didn't tell him it's worth far more than the blacksmith is offering, did he? Can you explain that without equivocation? [/QUOTE]
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