Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Was I in the wrong?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 6844611" data-attributes="member: 6701872"><p>There is no "masterwork" built into the 5th edition game, just the note regarding magic items that it is obvious upon handling them that there is something extraordinary (which I think I remember the OP saying they intentionally house-ruled, resulting in players being able to be unsure, either way he described the result of his changes to magic item identification rules, and their result as being that his players no longer build their characters to do them and spend money for NPCs to do it instead).</p><p></p><p>Paladins, in 5th edition, are no more able to tell that a merchant is evil than any other class. Their detection ability has been altered to only know the presence, location, and type of any celestial, fiend, or undead creature within 60 feet and not behind total cover, and the presence of objects or locations that have that been consecrated or desecrated.</p><p></p><p>That, unfortunately, would only apply if such a rogue was with the character at the time of selling to the smith (which the character was alone while doing, however bad an idea that was), and hinges upon the DM allowing for any chance to use Insight (what the 5th edition skill that covers the same tasks as Sense Motive is called), which markedly did not happen - in my opinion, specifically because the DM was trying to trick the <em>player</em> and didn't mind ignoring whatever defense against such tricks the <em>character</em> might have.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6844611, member: 6701872"] There is no "masterwork" built into the 5th edition game, just the note regarding magic items that it is obvious upon handling them that there is something extraordinary (which I think I remember the OP saying they intentionally house-ruled, resulting in players being able to be unsure, either way he described the result of his changes to magic item identification rules, and their result as being that his players no longer build their characters to do them and spend money for NPCs to do it instead). Paladins, in 5th edition, are no more able to tell that a merchant is evil than any other class. Their detection ability has been altered to only know the presence, location, and type of any celestial, fiend, or undead creature within 60 feet and not behind total cover, and the presence of objects or locations that have that been consecrated or desecrated. That, unfortunately, would only apply if such a rogue was with the character at the time of selling to the smith (which the character was alone while doing, however bad an idea that was), and hinges upon the DM allowing for any chance to use Insight (what the 5th edition skill that covers the same tasks as Sense Motive is called), which markedly did not happen - in my opinion, specifically because the DM was trying to trick the [I]player[/I] and didn't mind ignoring whatever defense against such tricks the [I]character[/I] might have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Was I in the wrong?
Top