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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6844892" data-attributes="member: 6701872"><p>It is relevant, just not to the side of the discussion you've put yourself on (that of excusing the DM's behavior).</p><p></p><p>The only relevance of the player not remembering the items being in his character's possession is that it proves the player entirely incapable of communicating his character's intent to sell those items.</p><p></p><p>And why it is that I declare that memory as irrelevant to the situation at hand is because the <em>character</em> was not given any chance to remember, to see the items in front of him, to feel them in his hands while laying them out to sell to the smith, or to realize their value when the player called for the character to evaluate if what the smith was offering was fair pay for the items being sold.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6844892, member: 6701872"] It is relevant, just not to the side of the discussion you've put yourself on (that of excusing the DM's behavior). The only relevance of the player not remembering the items being in his character's possession is that it proves the player entirely incapable of communicating his character's intent to sell those items. And why it is that I declare that memory as irrelevant to the situation at hand is because the [I]character[/I] was not given any chance to remember, to see the items in front of him, to feel them in his hands while laying them out to sell to the smith, or to realize their value when the player called for the character to evaluate if what the smith was offering was fair pay for the items being sold. [/QUOTE]
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